Neo Contra: Difference between revisions

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1,629 bytes added ,  9 June 2020
Added a testing entry for PAL and changed its status from 1 to 2. Also added some info about the PAL/NTSC switch.
(Added a testing entry for PAL and changed its status from 1 to 2. Also added some info about the PAL/NTSC switch.)
(10 intermediate revisions by 2 users not shown)
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|french            = SLES-52510
|french            = SLES-52510
|german            = SLES-52510
|german            = SLES-52510
|english          = SLES-52510 & SLUS-20961
|english          = SLES-52510 & SLUS-20961 & NPUD-20961
|japanese          = SLPM-65752 &  VW250-J1 &  SLPM-65990 &  VW250-J4 & NPJD-00014
|widescreenpatch  = 1
|widescreenpatch  = 1
|korean            = SLKA-25227
|korean            = SLKA-25227
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20961<br />NPUD-20961
|serialsNTSCU      = SLUS-20961<br />NPUD-20961 <small>(PS2 Classics)</small>
|CRCsNTSCU        = 890110
|CRCsNTSCU        = 890110
|releasedateNTSCU  = October 19, 2004<br />February 18, 2014
|releasedateNTSCU  = October 19, 2004<br />February 18, 2014 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52510<br />NPED-00036
|serialsPAL        = SLES-52510<br />NPED-00036 <small>(PS2 Classics)</small>
|CRCsPAL          = EEE2F6A3
|CRCsPAL          = EEE2F6A3
|releasedatePAL    = February 25, 2005<br />February 15, 2012
|releasedatePAL    = February 25, 2005<br />February 15, 2012 <small>(PS2 Classics)</small>
|statusPAL        = 1
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65752<br />SLPM-65990 <small>(Konami Dendou Selection)</small><br />NPJD-00014<br />SLKA-25227
|serialsNTSCJ      = SLPM-65752<br />VW250-J1<br />SLPM-65990 <small>(Konami Dendou Selection)</small><br />VW250-J4 <small>(Konami Dendou Selection)</small><br />SLKA-25227<br />NPJD-00014 <small>(PS2 Classics)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = November 3, 2004<br />November 4, 2004<br />May 26, 2005 <small>(Konami Dendou Selection)</small><br />September 19, 2012
|releasedateNTSCJ  = November 3, 2004<br />November 4, 2004 <small>(Korea)</small><br />May 26, 2005 <small>(Konami Dendou Selection)</small><br />September 19, 2012 <small>(PS2 Classics)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=USA v02.20(10/02/2006), I checked both the PAL & NTSC versions and neither works. Both hang at start of Level 2 if game fixes are enabled. And both hang at start of level 1 if game fixes are disabled. So overall the game can not be played since there is no way to save the game midway and disable game fixes.
|Comments=USA v02.20(10/02/2006), I checked both the PAL & NTSC versions and neither works. Both hang at start of Level 2 if game fixes are enabled. And both hang at start of level 1 if game fixes are disabled. So overall the game can not be played since there is no way to save the game midway and disable game fixes.
|Tester={{ForumUser|DESTRUIDOR}} {{ForumUser|prafull}}
|Tester={{ForumUser|DESTRUIDOR}} {{ForumUser|prafull}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro 64-bit
|CPU=Intel i7-6700K @ 4.00GHz
|GPU=NVIDIA GeForce GTX 1070 8GB
|Revision=v1.7.0 (dev-59)
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 4x Native
* Large Framebuffer: ON
* Anisotropic Filtering: 16x
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=BIOS: USA v02.30, Preset: 3 (Balanced), widescreen patches enabled. Goes ingame and runs perfectly stable at full speed. There are some upscaling lines in the menu that I can't get rid of. Sometimes, they appear ingame at the edge of the screen as well - this can be fixed by switching to SW rendering and back (hit F9 twice). The widescreen patches work but the HUD still remains stretched. The cutscene of the second mission is broken but skippable by pressing START. The corrupted background (see known issues below) remains. I have played through missions 1 and 2 and didn't run into any other issues. See my video [https://www.youtube.com/watch?v=Xvw1uVQ4_hQ/ here].
|Tester=TomBoss
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Original names: '''ネオコントラ''' (SLPM-65752) & (SLPM-65990), '''네오 콘트라''' (SLKA-25227)
* Original names: '''ネオコントラ''' (SLPM-65752) & (SLPM-65990), '''네오 콘트라''' (SLKA-25227)
* PAL version is able to switch between 50Hz(PAL) and 60Hz(NTSC) at the start of the game




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Corrupted background
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=1
|Description=
|Description=The background layer (e.g. the water in stage 1) is corrupted in both hardware and software mode.
|Workaround=
|Workaround=None
 
<gallery widths="175px" heights="100px">
File:Neo Contra Gsdx 20160721142613.png|Corrupted background (hardware 2x IR)
</gallery>
}}
}}
-->


==The gallery==
==The gallery==
ninja
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