Need for Speed: Underground 2: Difference between revisions

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Underground 2 also introduces SUVs to the Need for Speed franchise, which could be customized as extensively as any other vehicls and are used to race against other SUV racers.
Underground 2 also introduces SUVs to the Need for Speed franchise, which could be customized as extensively as any other vehicls and are used to race against other SUV racers.
|wikipedia        = [http://en.wikipedia.org/wiki/Need_for_Speed:_Underground_2 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Need_for_Speed:_Underground_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920467-need-for-speed-underground-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/need-for-speed-underground-2 Metacritic]|82/100}}
|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreen        = 2
|widescreen        = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920467-need-for-speed-underground-2 Link]
|numberofonlineplayers = 6
|numberofonlineplayers = 6
|numberofplayers  = 4
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/need-for-speed-underground-2 Metacritic]|82/100}}
|au_rating        = G
|au_rating        = G
|japan_rating      = B
|japan_rating      = B
Line 29: Line 29:
|french            = SLES-52725
|french            = SLES-52725
|german            = SLES-52725
|german            = SLES-52725
|japanese          = SLPM-65766 & SLPM-66051
|japanese          = SLPM-65766 & SLPM-66051 & SLPM-66960
|english          = SLES-52725 & SLUS-21065
|english          = SLES-52725 & SLUS-21065 & SLUS-21065GH & SLUS-29118 & SLED-52736
|korean            = SLKA-25241
|korean            = SLKA-25241
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52725<br />SLES-52725/P <small>(Platinum: The Best of PlayStation 2)</small>
|serialsPAL        = SLES-52725<br />SLES-52725/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLED-52736 <small>(Demo)</small>
|CRCsPAL          = CFB873AD
|CRCsPAL          = CFB873AD
|releasedatePAL    = November 19, 2004<br />July 27, 2005
|releasedatePAL    = November 19, 2004<br />July 27, 2005 <small>(Australia)</small><br />2005 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    = 2
|linuxstatusPAL    = 2
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65766<br />SLPM-66051 <small>(EA Best Hits)</small><br />SLPM-66960 <small>(EA:SY! 1980)</small><br />SLKA-25241
|serialsNTSCJ      = SLKA-25241 <small>(Korea)</small><br />SLPM-65766<br />SLPM-66051 <small>(EA Best Hits)</small><br />SLPM-66960 <small>(EA:SY! 1980)</small><br />SLPM-60250 <small>(Trial)</small>
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = December 22, 2004<br />July 14, 2005 <small>(EA Best Hits)</small><br />February 28, 2008 <small>(EA:SY! 1980)</small>
|releasedateNTSCJ  = December 16, 2004 <small>(Korea)</small><br />December 22, 2004<br />July 14, 2005 <small>(EA Best Hits)</small><br />February 28, 2008 <small>(EA:SY! 1980)</small>
|statusNTSCJ      =  
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
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|Comments=Using "Balanced" Preset; Solid 60FPS. Skipdraw has to be set to 1.
|Comments=Using "Balanced" Preset; Solid 60FPS. Skipdraw has to be set to 1.
|Tester={{ForumUser|NexusAU}}
|Tester={{ForumUser|NexusAU}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 10
|CPU=Intel i3-4330 @ 3.5 Ghz
|GPU=Nvidia GeForce GTX 970 4096MB
|Revision=1.4.0
|Graphics=GSdx 2016010513202
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Settings preset 2 (Safe), Frameskip Disabled, Skipdraw 0, DirectX11 Hardware, Resoultion 5x Native. Ingame 60fps, main menu 45-55fps. Some special effects (smog) appear incorrectly.
|Tester=Bembee
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Original names: '''ニード・フォー・スピード アンダーグラウンド2''' (SLPM-65766), '''EA BEST HITS ニード・フォー・スピード アンダーグラウンド2 車道''' (SLPM-66051), '''EA:SY!1980 ニード・フォー・スピード アンダーグラウンド 2 車道''' (SLPM-66960), '''니드 포 스피드: 언더그라운드 2''' (SLKA-25241)
* Original names: '''ニード・フォー・スピード アンダーグラウンド2''' (SLPM-65766), '''ニード・フォー・スピード アンダーグラウンド2 車道''' (SLPM-66051) & (SLPM-66960), '''니드 포 스피드: 언더그라운드 2''' (SLKA-25241)
 
 
 


==Known Issues==
==Known Issues==
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{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Need-for-Speed-Underground-2-SLUS-21065-U--28503 Need for Speed Underground 2 (SLUS 21065) (U)]
*[https://forums.pcsx2.net/Thread-Need-for-Speed-Underground-2-SLUS-21065-U--28503 Need for Speed Underground 2 (SLUS 21065) (U)]
*[http://forums.pcsx2.net/Thread-Need-for-Speed-Underground-2-SLES-52725-E--30541 Need for Speed Underground 2 (SLES 52725) (E)]}}
*[https://forums.pcsx2.net/Thread-Need-for-Speed-Underground-2-SLES-52725-E--30541 Need for Speed Underground 2 (SLES 52725)(E)]
*[https://forums.pcsx2.net/Thread-Need-For-Speed-Underground-2-SLPM-66051-J Need for Speed Underground 2 (SLPM 66051)(J)]}}

Revision as of 18:00, 15 October 2018

Need for Speed: Underground 2

Game general and emulation properties:
CERO rating: B
ESRB rating: E (Mild Lyrics, Suggestive Themes)
PEGI rating: 3+
OFLC rating: G
GRB rating: ALL
Widescreen supported natively
GPU intensive game
CPU intensive game
Supports up to two local players
Supported up to six LAN/online players
Languages supported:
English: SLES-52725 & SLUS-21065 & SLUS-21065GH & SLUS-29118 & SLED-52736
Japanese: SLPM-65766 & SLPM-66051 & SLPM-66960
German: SLES-52725
French: SLES-52725
Spanish: SLES-52725
Dutch: SLES-52725
Italian: SLES-52725
Swedish: SLES-52725
Danish: SLES-52725
Korean: SLKA-25241
Region NTSC-U:
Serial numbers: SLUS-21065
SLUS-21065GH (Greatest Hits)
SLUS-29118 (Demo)
Release date: November 15, 2004
October 1, 2005 (Greatest Hits)
CRCs: F5C7B45F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52725
SLES-52725/P (Platinum: The Best of PlayStation 2)
SLED-52736 (Demo)
Release date: November 19, 2004
July 27, 2005 (Australia)
2005 (Platinum)
CRCs: CFB873AD
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLKA-25241 (Korea)
SLPM-65766
SLPM-66051 (EA Best Hits)
SLPM-66960 (EA:SY! 1980)
SLPM-60250 (Trial)
Release date: December 16, 2004 (Korea)
December 22, 2004
July 14, 2005 (EA Best Hits)
February 28, 2008 (EA:SY! 1980)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): EA Canada
Publisher(s): Electronic Arts
Genre: Racing
Wikipedia: Link
Game review links: Metacritic82/100
Game description: The next installment in the Need for Speed Underground series takes you to a free-roaming city comprised of five neighborhoods. As you explore the city, you'll encounter rival racers who will show you all the hot spots in underground racing. After each race, you can improve your car's performance with various upgrades, ranging from the gear ratio to the suspension. The game includes more than 30 tuner cars from a variety of manufacturers, such as Mitsubishi, Nissan, Toyota, and more. You can even challenge racers from around the world in the game's online mode.
The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (just driving around freely, like the Midnight Club series, in a large city known as "Bayview").
Underground 2 also introduces SUVs to the Need for Speed franchise, which could be customized as extensively as any other vehicls and are used to race against other SUV racers.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Core i7 950 D0 @ 3.07GHz
  • GeForce GTX 480
0.9.8 GSDX r4600
  • SPU2-X r4600
  • Lilypad r4510
BIOS: USA v02.00, 50-60FPS Machina
PAL Windows
  • Intel Core 2 Duo E6750 @ 2.66 Ghz
  • Nvidia GTX 260 896MB
1.1.0 r5576 GSdx r5464 SSSE3
  • SPU2-X 2.0.0 r5460
  • LilyPad 0.11.0 r5403
Patches not required now. You will need to use skip draw = 1 to make it playable in gsdx HW mode. Some effects seems to be missing/messed up but doesn't effect gameplay.
PAL Windows
  • AMD Athlon II X3 440 @ 3.0 Ghz
  • Nvidia GeForce GTS 450 1024MB
r5927 GSDX
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, You need set skipdraw to 1, otherwise you'll get 5-10 FPS in-game. Enabling 8-bit textures increases speed by 5 FPS. With it and recommended speedhacks I get 40-50 FPS in-game. The only way to get constant full speed is to crank up VU Cycle Stealing to the max but this will cause slight sound crackling. Some special effects appear incorrectly.
NTSC-U Windows 8.1
  • Intel i7-4910MQ @ 4.0GHz
  • Nvidia GTX880M
1.3.1 - r539a176 GSdx32-AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Using "Balanced" Preset; Solid 60FPS. Skipdraw has to be set to 1.
NTSC-J Windows 10
  • Intel i3-4330 @ 3.5 Ghz
  • Nvidia GeForce GTX 970 4096MB
1.4.0 GSdx 2016010513202
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Settings preset 2 (Safe), Frameskip Disabled, Skipdraw 0, DirectX11 Hardware, Resoultion 5x Native. Ingame 60fps, main menu 45-55fps. Some special effects (smog) appear incorrectly. Bembee


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL SUSE Linux Enterprise Desktop 11 SP4
  • Intel(R) Core(TM)2 Duo @ 2x cores 3.0 GHz
  • NVIDIA GeForce 9800GT
1.4.0 GSdx OGL SW SPU2-X + SDL 1.2 plugin, ALSA w/o PulseAudio Default. GSdx OGL SW plugin with skipdraw = 1. FPS is 100% when game boots, you can listen music when game show "Load successful". FPS is 30% in menu and in game

Trivia

  • Original names: ニード・フォー・スピード アンダーグラウンド2 (SLPM-65766), ニード・フォー・スピード アンダーグラウンド2 車道 (SLPM-66051) & (SLPM-66960), 니드 포 스피드: 언더그라운드 2 (SLKA-25241)

Known Issues

Heavy VRAM usage

  • Status: Active
  • Type: Serious
  • Description: When using GSdx, VRAM usage can cause very low framerates.
  • Workaround: Using Skipdraw = 1 in GSdx reduces the VRAM usage by a large amount.

Exaggerated Motion Blur

  • Status: Active
  • Type: Minor
  • Description: Motion blur in races appears exaggerated.
  • Workaround: Using Software Mode (F9) in GSdx fixes this issue.

The gallery

Public compatibility forum links