Need for Speed: Underground 2: Difference between revisions

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m (There is like no information about the NFR version of this game. Either way, made the small section about the introduction of SUVs a bit more descriptive.)
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|Region=NTSC-U/PAL
|OS=?
|CPU=Core i7 950 D0 @ 3.07GHz
|GPU=GeForce GTX 480
|Revision=0.9.8
|Graphics=GSDX r4600
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* SPU2-X r4600
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|Comments=BIOS: USA v02.00, 50-60FPS
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|GPU=Nvidia GTX 260 896MB
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|Comments=Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, You need set skipdraw to 1, otherwise you'll get 5-10 FPS in-game. Enabling 8-bit textures increases speed by 5 FPS. With it and recommended speedhacks I get 40-50 FPS in-game. The only way to get constant full speed is to crank up VU Cycle Stealing to the max but this will cause slight sound crackling. Some special effects appear incorrectly.
|Comments=Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, You need set skipdraw to 1, otherwise you'll get 5-10 FPS in-game. Enabling 8-bit textures increases speed by 5 FPS. With it and recommended speedhacks I get 40-50 FPS in-game. The only way to get constant full speed is to crank up VU Cycle Stealing to the max but this will cause slight sound crackling. Some special effects appear incorrectly.
|Tester={{ForumUser|Nik1895}}
|Tester={{ForumUser|Nik1895}}
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[[Category:Temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL
|OS=?
|CPU=Core i7 950 D0 @ 3.07GHz
|GPU=GeForce GTX 480
|Revision=0.9.8
|Graphics=GSDX r4600
|Sound=
* SPU2-X r4600
* Lilypad r4510
|Comments=BIOS: USA v02.00, 50-60FPS
|Tester=Machina
}}
}}
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Revision as of 17:15, 30 May 2015

Need for Speed: Underground 2

Region NTSC-U:
Serial numbers: SLUS-21065
SLUS-21065P3 (NFR version)
Release date: 11/15/04
CRCs: F5C7B45F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52725
Release date: 11/19/04
CRCs: CFB873AD
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65766
Release date: 12/22/04
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): EA Canada
Publisher(s): Electronic Arts
Genre: Racing
Wikipedia: Link
Game review links: Metacritic
Game review score: 82/100 User Score 8.7/10
Game description: The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (just driving around freely, like the Midnight Club series, in a large city known as "Bayview").
Underground 2 also introduces SUVs to the Need for Speed franchise, which could be customized as extensively as any other vehicls and are used to race against other SUV racers.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Core i7 950 D0 @ 3.07GHz
  • GeForce GTX 480
0.9.8 GSDX r4600
  • SPU2-X r4600
  • Lilypad r4510
BIOS: USA v02.00, 50-60FPS Machina
PAL Windows
  • Intel Core 2 Duo E6750 @ 2.66 Ghz
  • Nvidia GTX 260 896MB
1.1.0 r5576 GSdx r5464 SSSE3
  • SPU2-X 2.0.0 r5460
  • LilyPad 0.11.0 r5403
Patches not required now. You will need to use skip draw = 1 to make it playable in gsdx HW mode. Some effects seems to be missing/messed up but doesn't effect gameplay.
PAL Windows
  • AMD Athlon II X3 440 @ 3.0 Ghz
  • Nvidia GeForce GTS 450 1024MB
r5927 GSDX
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, You need set skipdraw to 1, otherwise you'll get 5-10 FPS in-game. Enabling 8-bit textures increases speed by 5 FPS. With it and recommended speedhacks I get 40-50 FPS in-game. The only way to get constant full speed is to crank up VU Cycle Stealing to the max but this will cause slight sound crackling. Some special effects appear incorrectly.



Known Issues

Heavy VRam usage

  • Status: Active
  • Type: Serious
  • Description: When using GSdx, framerates can drop to 5FPS due to heavy VRam usage, fine if you have enough VRam in your graphics card.
  • Workaround: Using Skipdraw=1 in GSdx reduces the VRam usage by a large amount.

Exaggerated motion blur

  • Status: Active
  • Type: Minor
  • Description: Motion blur in races appears exaggerated.
  • Workaround: Using software mode (F9) in GSdx fixes this issue.

The gallery

Public compatibility forum links