Need for Speed: Underground 2: Difference between revisions
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Revision as of 15:28, 16 January 2015
Need for Speed: Underground 2 | |||||||||||||||||||||||||||||||||||||||||
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Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
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1.1.0 r5576- | GSdx r5464 SSSE3 |
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Patches not required now. You will need to use skip draw = 1 to make it playable in gsdx HW mode. Some effects seems to be missing/messed up but doesn't effect gameplay. | |
PAL | Windows |
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r5927 | GSDX |
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Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, You need set skipdraw to 1, otherwise you'll get 5-10 FPS in-game. Enabling 8-bit textures increases speed by 5 FPS. With it and recommended speedhacks I get 40-50 FPS in-game. The only way to get constant full speed is to crank up VU Cycle Stealing to the max but this will cause slight sound crackling. Some special effects appear incorrectly. | |
NTSC-U/PAL | ? |
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0.9.8 | GSDX r4600 |
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BIOS: USA v02.00, 50-60FPS | Machina |
Known Issues
Huge Slowdown
- Status: Active
- Type: Serious
- Description: When using GSdx speed can go down to 5FPS due to VRam usage, fine if you have enough VRam in your graphics card.
- Workaround: Skipdraw=1 in GSdx reduces the Vram need by a big amount.
Blurry Races
- Status: Active
- Type: Minor
- Description: Motion blur in races appears exaggerated.
- Workaround: Software mode (F9) in GSdx has it right
The gallery
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Need for Speed Underground 2 (SLES 52725)