Need for Speed: Underground 2: Difference between revisions

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==Known Issues:==
==Known Issues==


===Huge Slowdown===
{{Issue
When using GSdx speed can go down to 5FPS due to VRam usage, fine if you have enough VRam in your graphics card.
|IssueName=Huge Slowdown
*Solution: '''Skipdraw=1''' in GSdx reduces the Vram need by a big amount.
|IsFixed=0
|IssueLevel=1
|Description=When using GSdx speed can go down to 5FPS due to VRam usage, fine if you have enough VRam in your graphics card.
|Workaround='''Skipdraw=1''' in GSdx reduces the Vram need by a big amount.
}}


===Blurry Races===
{{Issue
Motion blur in races appears exaggerated.  
|IssueName=Blurry Races
*Solution: Software mode (F9) in GSdx has it right
|IsFixed=0
|IssueLevel=0
|Description=Motion blur in races appears exaggerated.
|Workaround=Software mode (F9) in GSdx has it right
}}

Revision as of 08:51, 5 August 2014

Need for Speed: Underground 2
Region NTSC-U:
Serial numbers: SLUS-21065
Release date: 11/15/04
CRCs: F5C7B45F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52725
Release date: 11/19/04
CRCs: CFB873AD
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-65766
Release date: 12/22/04
Windows Status: ?
Linux Status: ?
Mac Status: ?


Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSDX: r4600
Sound by SPU2-X: r4600
Pad plugin is LilyPad: r4510
BIOS version: USA v02.00


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Core i7 950 D0 @ 3.07GHz
GPU: GeForce GTX 480

Comments: 50-60FPS

Known Issues

Huge Slowdown

  • Status: Active
  • Type: Serious
  • Description: When using GSdx speed can go down to 5FPS due to VRam usage, fine if you have enough VRam in your graphics card.
  • Workaround: Skipdraw=1 in GSdx reduces the Vram need by a big amount.

Blurry Races

  • Status: Active
  • Type: Minor
  • Description: Motion blur in races appears exaggerated.
  • Workaround: Software mode (F9) in GSdx has it right