Need for Speed: ProStreet: Difference between revisions
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-55002 | |serialsPAL = SLES-55002<br />SLES-55003<br />SLES-55004<br />SLES-55005 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = November 22, 2007<br />November 23, 2007<br />November 1, 2008 <small>(Platinum)</small> | |releasedatePAL = November 22, 2007<br />November 23, 2007<br />November 1, 2008 <small>(Platinum)</small> |
Revision as of 05:01, 11 August 2015
Developer(s): EA Black Box
Publisher(s): Electronic Arts
Genre: Racing
Wikipedia: Link
Game review links: Metacritic
Game review score: 62/100
Game description: Need for Speed: ProStreet is the eleventh installment of Electronic Arts' popular racing game series Need for Speed
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
29 12 2012 1.1.0 r5492- | GSdx 5464 SSE41 [09 12 2012] |
|
Runs at 50% speed., Intro and menu screens as well as ingame play are very slow (single digits) and cause kosmos effect (which I haven't seen in some time). Runs fine, but still slow in software mode. | |
NTSC-U | Windows 8.1 64-bit |
|
v1.2.1-782-g66d7aa7 | GSdx32-AVX | SPU2-X 1.2.1 | It works really well, I played through the end but has graphics problems in the UI because of the skipdraw hack. You need to use skipdraw at 6, without this you will have a massive lag and you're going to run out of memory | Wassaaaa |
The gallery
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Need for Speed ProStreet (SLUS 21658)
Known Issues
Massive lag
- Status: Active
- Type: Serious
- Description: Starting the game is unplayable, you get 2 fps and you're going to run out of memory
- Workaround: Enable Skipdraw=6 or test another numbers, but 6 is the best one that doesn't affect the graphics except you will have flickering UI sometimes