Need for Speed: Most Wanted: Difference between revisions

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m (I'll remove all your language changes (suspected bootlegs references))
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|Comments=Very demanding game. CPU usage rakes up to 80-85% in main menu. High CPU and GPU usage also happens during racing events, FPS drops a few during staring the race. Requires strong 4 core CPU in order to emulate this game (Recommended 6 core and above CPU). MTVU hack must be enabled at all times.  
|Comments=Very demanding game. CPU usage rakes up to 80-85% in main menu. High CPU and GPU usage also happens during racing events, FPS drops a few during staring the race. Requires strong 4 core CPU in order to emulate this game (Recommended 6 core and above CPU). MTVU hack must be enabled at all times.  
|Tester=amirzaim
|Tester=amirzaim
}}
{{TestingEntry
|Status=2
|Region=PAL-R
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
* Speedhacks:
** EEC: 0 & VUCS: 3
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced excluding sprite)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Since I have a slightly weak processor, I decided to use speedhacks to improve the stability of this game. The game runs at 1440p (2K), 60 FPS, without brakes, bugs and freezes (Same as Need for Speed ​​Carbon)
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}