Need for Speed: Hot Pursuit 2: Difference between revisions

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|developer        = Black Box Games
|developer        = Black Box Games
|genre            = Racing
|genre            = Racing
|gameinfo          = VROOOOOOM VROOM.
|gameinfo          =
|wikipedia        = [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_2 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_2 Link]
|reviewlinks      = [http://www.ign.com/articles/2002/10/03/need-for-speed-hot-pursuit-2 IGN]
|reviewlinks      = [http://www.ign.com/articles/2002/10/03/need-for-speed-hot-pursuit-2 IGN]
Line 120: Line 120:


{{Issue
{{Issue
|IssueName=Semi-transparent texture
|IssueName=Semi-transparent textures
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Semi-transparent texture
|Description=Textures may appear translucent or semi-transparent at times.
|Workaround=Enable HW Hacks and set Skipdraw until the effect disappears (e.g. 5).
|Workaround=Enable HW Hacks and set Skipdraw until the effect disappears. Setting it to "5" may work.
}}
}}


{{Issue
{{Issue
|IssueName=Sunray
|IssueName=Sunray issues
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Sunray will shine through objects and textures.
|Description=The sunrays may shine through objects or buildings. The cause of this is unknown.
|Workaround=Using software mode will fix this bug.
|Workaround=Using software mode will fix this bug. However this issue is minor and software mode may run a lot slower.
}}
}}



Revision as of 20:02, 9 April 2015

Need for Speed: Hot Pursuit 2

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-20362
Release date: October 1, 2002
CRCs: 1D2818AF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES 50731
Release date: October 25, 2002
CRCs: 1D2818AF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Black Box Games
Genre: Racing
Wikipedia: Link
Game review links: IGN
Game review score: 9/10 (IGN)


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • AMD Athlon II X3 440 @ 3.0 Ghz
  • Nvidia GeForce GTS 450 1024MB
1.1.0 (r5682) GSDX
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, Playable, but requires a powerful GPU (better than mine for sure) or you'll have constant perfomance drops. I had to max out VU Cycle Stealing to get constant 100% speed and that costed me smoothness. Various graphical glitches in Hardware mode. Glitched effects like dust from under tires and glitched lights can be fixed by setting Skipdraw to 5 but this will also remove fog and Depth of Field.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
29 12 2012 1.1.0 r5492- GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0 [28 12 2012]
  • LilyPad 0.11.0 [28 12 2012]
Runs above full speed., Very slight graphics errors.
PAL ?
  • Core 2 Duo E8400 @3ghz
  • Geforce GTS 250
r4600 GSDX r4643 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
BIOS: SCPH70004, Easy to run this. FPS: ~50 Lagahan
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Software)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game still has "Sunray" issue but the translucent textures appeared to be fixed. Game runs at a solid 60FPS, only problem was the audio skipping during the opening cut scene.Bios v 2.0 was used. Zrooney



Known Issues

Semi-transparent textures

  • Status: Active
  • Type: Minor
  • Description: Textures may appear translucent or semi-transparent at times.
  • Workaround: Enable HW Hacks and set Skipdraw until the effect disappears. Setting it to "5" may work.

Sunray issues

  • Status: Active
  • Type: Minor
  • Description: The sunrays may shine through objects or buildings. The cause of this is unknown.
  • Workaround: Using software mode will fix this bug. However this issue is minor and software mode may run a lot slower.

The gallery

Public compatibility forum links