Naruto: Ultimate Ninja 3: Difference between revisions

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|caption          = NTSC-U Boxart
|caption          = NTSC-U Boxart
|developer        = CyberConnect2
|developer        = CyberConnect2
|publisher        = Namco Bandai Games
|publisher        = [[Bandai]] (JP), [[Bandai|Namco Bandai Games]] (US), [[Atari]] (EU, AU)
|genre            = Action, Fighting
|genre            = Action, Fighting
|gameinfo          = Third game in the Ultimate Ninja series, sequel to [[Naruto: Ultimate Ninja 2]] and covers the events up to episode 135 in the anime. <br>
|gameinfo          = Naruto Ultimate Ninja 3 makes leaps in the franchise with a host of “firsts” for the series. Players can now live through and be a part of all the major events that defined Story Arc 1 in Heroes History mode. Also, ninja-in-training can customize their characters with the Ultimate Jutsu which gives them that extra bit of edge during battle and allows them to earn points towards upgrading their strength, defense, chakra, agility and other special abilities. Turn playable characters into more powerful ninja of unprecedented size or summon giant creatures as allies with the new Summoning mode. In addition, Naruto fans throughout North America can experience the game in both English and original Japanese voice over. In keeping with the tradition of the series, an exclusive and original story has players exploring the massive 3D rendered Hidden Leaf Village, participating in battle royale matches and completing more than 55 missions. The experience doesn’t stop there as tons of unlockable content are available to offer loads of replay value including movies, music and cards.
The player can use equippable jutsu, a trend that began in the second game, and for the first time, equippable Ultimate Jutsu. When two jutsus of the same strength clash, the game cuts to a jutsu clash, in which the player or players must rapidly press a specific button repeatedly, until either jutsu wins out over the other. <br>
In this installment, the player is to both induce temporary transformations (such as Sasuke's Curse Mark, and Rock Lee's Eight Inner Gates) through Ultimate Jutsu, and other, more permanent ones, that last the entire rest of the fight (like Nine-Tailed Naruto or the Second State Curse Mark). The game also heavily expands on the previous game's RPG mode.
|wikipedia        = [http://en.wikipedia.org/wiki/Naruto:_Ultimate_Ninja#Naruto:_Ultimate_Ninja_3 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Naruto:_Ultimate_Ninja#Naruto:_Ultimate_Ninja_3 Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/naruto-ultimate-ninja-3/critic-reviews Metacritic]
|reviewscore      = 75/100
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929749-naruto-ultimate-ninja-3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929749-naruto-ultimate-ninja-3 Link]
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/naruto-ultimate-ninja-3 Metacritic]|75/100}}
|au_rating        = PG
|eu_rating        = 12+
|na_rating_text    = Alcohol Reference, Animated Blood, Cartoon Violence, Simulated Gambling, Suggestive Themes
|na_rating        = T
|japan_rating      = A
|italian          = SLES-55237
|italian          = SLES-55237
|spanish          = SLES-55237
|spanish          = SLES-55237
|french            = SLES-55237
|french            = SLES-55237
|german            = SLES-55237
|german            = SLES-55237
|japanese          = SLPS-25589
|japanese          = SLPS-25589 &  SLPS-73251 & SLPM-61135
|english          = SLES-55237 & SLUS-21727
|english          = SLES-55237 & SLUS-21727
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = March 25, 2008
|releasedateNTSCU  = March 25, 2008
|statusNTSCU      = 2
|statusNTSCU      =  
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-55237
|serialsPAL        = SLES-55237
|CRCsPAL          =
|CRCsPAL          = FFCEBAC9
|releasedatePAL    = September 15, 2008<br />September 18, 2008
|releasedatePAL    = September 15, 2008<br />September 18, 2008 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25589<br />SLPS-73251 <small>(PlayStation 2 the Best)</small>
|serialsNTSCJ      = SLPS-25589<br />SLPS-73251 <small>(PlayStation 2 the Best)</small><br />SLPM-61135 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 22, 2005<br />January 25, 2007 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = December 22, 2005<br />January 25, 2007 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      =  
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Windows 10 64-bit
|CPU=Intel Core i7-3770K @ 4.60 GHz
|CPU=Intel Core i7-3770K @ 4.30 GHz
|GPU=AMD Radeon HD 7950 3GB Crossfire
|GPU=AMD Radeon HD 7950 3GB
|Revision=1.3.0 r5927
|Revision=1.5.0 revision a065a1d
|Graphics=GSdx r5932
|Graphics=GSdx 1.1.0 2016-07-01 (SSE4)
*Mode: HW DX11
*8x Native
*16x Anisotropic Filtering
|Sound=
|Sound=
* SPU2-X r5893 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: any, Ran full speed only dropping a few frames in some cutscenes
|Comments=BIOS: any, Ran full speed even at high resolutions.
* Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=W6ut1xNjUXI Link].
* Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=W6ut1xNjUXI Link].
|Tester=Corrupteagle
|Tester=Corrupteagle
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==Trivia==
==Trivia==
* Original names: '''NARUTO-ナルト-ナルティメットヒーロー3''' (SLPS-25589), '''NARUTO-ナルト-ナルティメットヒーロー3 PlayStation®2 the Best''' (SLPS-73251)
* Original names: '''ナルト-ナルティメットヒーロー3''' (SLPS-25589) & (SLPS-73251)
* Also known as '''Naruto: Narutimate Hero 3''' (JP), '''Shonen Jump Naruto: Ultimate Ninja 3''' (US)
* Also known as '''Naruto: Narutimate Hero 3''' (JP), '''Shonen Jump Naruto: Ultimate Ninja 3''' (US)


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{{Issue
{{Issue
|IssueName=Thin lines on FMVs
|IssueName=Thin lines on FMVs
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Thin lines appear on FMVs.
|Description=Thin lines appear on FMVs.
|Workaround=Use software mode instead of hardware mode during FMVs (press F9 to switch) or check the "auto switch to SW mode" gamefix.
|Workaround=Has been fixed in PCSX2 Git revisions as of the 21st of April, 2016. For older PCSX2 versions: Use software mode instead of hardware mode during FMVs (press F9 to switch) or check the "auto switch to SW mode" gamefix.
}}
}}


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|Workaround=Set EE and VU clamping to "Full/Extra+Preserve" sign.
|Workaround=Set EE and VU clamping to "Full/Extra+Preserve" sign.
}}
}}
==Screenshots==
<gallery>
File:Naruto_Ultimate_Ninja_3_Screenshot_01.png|Naruto: Ultimate Ninja 3 (SLES-55237) running at 8x native resolution
</gallery>


{{Naruto series}}
{{Naruto series}}

Latest revision as of 17:26, 9 February 2022

Naruto: Ultimate Ninja 3

NTSC-U Boxart
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Alcohol Reference, Animated Blood, Cartoon Violence, Simulated Gambling, Suggestive Themes)
PEGI rating: 12+
OFLC rating: PG
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-55237 & SLUS-21727
Japanese: SLPS-25589 & SLPS-73251 & SLPM-61135
German: SLES-55237
French: SLES-55237
Spanish: SLES-55237
Italian: SLES-55237
Region NTSC-U:
Serial numbers: SLUS-21727
Release date: March 25, 2008
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-55237
Release date: September 15, 2008
September 18, 2008 (Australia)
CRCs: FFCEBAC9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25589
SLPS-73251 (PlayStation 2 the Best)
SLPM-61135 (Trial)
Release date: December 22, 2005
January 25, 2007 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): CyberConnect2
Publisher(s): Bandai (JP), Namco Bandai Games (US), Atari (EU, AU)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic75/100
Game description: Naruto Ultimate Ninja 3 makes leaps in the franchise with a host of “firsts” for the series. Players can now live through and be a part of all the major events that defined Story Arc 1 in Heroes History mode. Also, ninja-in-training can customize their characters with the Ultimate Jutsu which gives them that extra bit of edge during battle and allows them to earn points towards upgrading their strength, defense, chakra, agility and other special abilities. Turn playable characters into more powerful ninja of unprecedented size or summon giant creatures as allies with the new Summoning mode. In addition, Naruto fans throughout North America can experience the game in both English and original Japanese voice over. In keeping with the tradition of the series, an exclusive and original story has players exploring the massive 3D rendered Hidden Leaf Village, participating in battle royale matches and completing more than 55 missions. The experience doesn’t stop there as tons of unlockable content are available to offer loads of replay value including movies, music and cards.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows 10 64-bit
  • Intel Core i7-3770K @ 4.30 GHz
  • AMD Radeon HD 7950 3GB
1.5.0 revision a065a1d GSdx 1.1.0 2016-07-01 (SSE4)
  • Mode: HW DX11
  • 8x Native
  • 16x Anisotropic Filtering
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: any, Ran full speed even at high resolutions.
  • Offical PCSX2 1.1.0 gameplay video: Link.
Corrupteagle


Trivia

  • Original names: ナルト-ナルティメットヒーロー3 (SLPS-25589) & (SLPS-73251)
  • Also known as Naruto: Narutimate Hero 3 (JP), Shonen Jump Naruto: Ultimate Ninja 3 (US)

Known Issues

Thin lines on FMVs

  • Status: Fixed
  • Type: Minor
  • Description: Thin lines appear on FMVs.
  • Workaround: Has been fixed in PCSX2 Git revisions as of the 21st of April, 2016. For older PCSX2 versions: Use software mode instead of hardware mode during FMVs (press F9 to switch) or check the "auto switch to SW mode" gamefix.


Ultimate attacks keys not visible

  • Type: Note (not an issue)
  • Description: Ultimate attacks keys do not appear when cued.
  • Workaround: Set EE and VU clamping to "Full/Extra+Preserve" sign.

Screenshots