NHL Hitz 2003: Difference between revisions
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(Found a fix (on my particular setup) for the after-goal framerate issues) |
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* '''Type:''' Defect | * '''Type:''' Defect | ||
* '''Affected Game Versions:''' All versions | * '''Affected Game Versions:''' All versions | ||
* '''Description:''' | * '''Description:''' When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip | ||
* down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is | * down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is | ||
* NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky. | * NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky. | ||
* '''Solution:''' | * '''Solution:''' On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems. | ||
* Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering. |
Revision as of 21:25, 22 April 2013
NHL Hitz 2003 | |||||||||||||
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NHL Hitz 2003 NTSC-U Boxart
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Developer(s): Midway Sports
Genre: Sports
Wikipedia: Link
Game review links: Link
Game review score: 8.2/10
Test configuration on Windows:
PCSX2 version: | r5350 |
Graphics by GSDX: | 0.1.16 (r5334 AVX and SSE4) |
Sound by SPU2-X: | 2.0.0 (r5324) |
Pad plugin is LilyPad: | 0.11.0 |
DVD plugin is Linuz Iso CDVD: | 0.9 |
BIOS version: | USA V2 (14/06/2004) |
Hack comments: MTVU
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | AMD FX 8320 (3.5 GHz) |
GPU: | EVGA Geforce GT 630 2GB |
Comments: Plays at solid 60 excluding errors below causing some framerate dip
Known Issues
- Type: Defect
- Affected Game Versions: All versions
- Description: When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip
- down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is
- NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
- Solution: On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems.
- Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering.