NHL Hitz 2003: Difference between revisions

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(Created page with " {{infobox game |image = NHLHitz2003.jpg|200px|thump|center |caption = NHL Hitz 2003 NTSC-U Boxart |developer = Midway Sports |genre ...")
 
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|pcsx2ver          = r5350
|pcsx2ver          = r5350
|gsname            = GSDX
|gsname            = GSDX
|gsver            = 0.1.16 (r5334 AVX)
|gsver            = 0.1.16 (r5334 AVX and SSE4)
|soundname        = SPU2-X
|soundname        = SPU2-X
|soundver          = 2.0.0 (r5324)
|soundver          = 2.0.0 (r5324)
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* down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is
* down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is
* NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
* NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
* '''Solution:''' Still looking for one...
* '''Solution:''' More of a workaround, but SSE4 seems to help the after-goal FPS hit a little. Still have to test with other settings.

Revision as of 15:24, 21 April 2013

NHL Hitz 2003

NHL Hitz 2003 NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS 20438
Release date: September 16 2002
CRCs: {{{CRCsNTSCU}}}
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Midway Sports
Genre: Sports
Wikipedia: Link
Game review links: Link
Game review score: 8.2/10

Test configuration on Windows:

PCSX2 version: r5350
Graphics by GSDX: 0.1.16 (r5334 AVX and SSE4)
Sound by SPU2-X: 2.0.0 (r5324)
Pad plugin is LilyPad: 0.11.0
DVD plugin is Linuz Iso CDVD: 0.9
BIOS version: USA V2 (14/06/2004)

Hack comments: MTVU

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: AMD FX 8320 (3.5 GHz)
GPU: EVGA Geforce GT 630 2GB

Comments: Plays at solid 60 excluding errors below causing some framerate dip

Known Issues

  • Type: Defect
  • Affected Game Versions: All versions
  • Description: At (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip
  • down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is
  • NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
  • Solution: More of a workaround, but SSE4 seems to help the after-goal FPS hit a little. Still have to test with other settings.