NHL Hitz 2003: Difference between revisions
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|reviewscore = 8.2/10 | |reviewscore = 8.2/10 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/561654-nhl-hitz-20-03 Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/561654-nhl-hitz-20-03 Link] | ||
|english = SLES-50712 | |||
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Revision as of 11:54, 26 October 2015
Developer(s): Black Box Games
Genre: Sports
Wikipedia: Link
Game review links: Link
Game review score: 8.2/10
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
r5350 | GSDX 0.1.16 (r5334 AVX and SSE4) |
|
BIOS: USA V2 (14/06/2004), HACKS: MTVU, Plays at solid 60 excluding errors below causing some framerate dip | Jschultz1 |
NTSC-U | Windows |
|
1.1.0 r5452 | GSdx 5442 SSE41 |
|
Runs above full speed. |
Trivia
- Also known as NHL Hitz 20-03
Known Issues
Slowdowns
- Status: Active
- Type: Minor
- Description: When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
- Workaround: On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems. Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering.