NHL Hitz 2003: Difference between revisions

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|reviewlinks      = [http://www.ign.com/articles/2002/09/13/nhl-hitz-20-03 Link]
|reviewlinks      = [http://www.ign.com/articles/2002/09/13/nhl-hitz-20-03 Link]
|reviewscore      = 8.2/10
|reviewscore      = 8.2/10
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561654-nhl-hitz-20-03 Link]
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS 20438
|serialsNTSCU      = SLUS-20438
|CRCsNTSCU        =  
|CRCsNTSCU        =  
|releasedateNTSCU  = September 16 2002  
|releasedateNTSCU  = September 16, 2002
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =

Revision as of 10:37, 11 August 2015

NHL Hitz 2003

NHL Hitz 2003 NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-20438
Release date: September 16, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Black Box Games
Genre: Sports
Wikipedia: Link
Game review links: Link
Game review score: 8.2/10


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD FX 8320 (3.5 GHz)
  • EVGA Geforce GT 630 2GB
r5350 GSDX 0.1.16 (r5334 AVX and SSE4)
  • SPU2-X 2.0.0 (r5324)
  • LilyPad 0.11.0
BIOS: USA V2 (14/06/2004), HACKS: MTVU, Plays at solid 60 excluding errors below causing some framerate dip Jschultz1
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.



Known Issues

Slowdowns

  • Status: Active
  • Type: Minor
  • Description: When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
  • Workaround: On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems. Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering.
Public compatibility forum links