NHL Hitz 2003: Difference between revisions
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|image = NHLHitz2003.jpg|200px|thump|center | |image = NHLHitz2003.jpg|200px|thump|center | ||
|caption = NHL Hitz 2003 NTSC-U Boxart | |caption = NHL Hitz 2003 NTSC-U Boxart | ||
|developer = | |developer = [[Electronic Arts|Black Box Games]] | ||
|genre = Sports | |genre = Sports | ||
|gameinfo = | |gameinfo = |
Revision as of 17:41, 12 September 2014
NHL Hitz 2003 | |||||||||||||
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NHL Hitz 2003 NTSC-U Boxart
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Developer(s): Black Box Games
Genre: Sports
Wikipedia: Link
Game review links: Link
Game review score: 8.2/10
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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r5350 | GSDX 0.1.16 (r5334 AVX and SSE4) |
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BIOS: USA V2 (14/06/2004), HACKS: MTVU, Plays at solid 60 excluding errors below causing some framerate dip | Jschultz1 |
Known Issues
Slowdowns
- Status: Active
- Type: Minor
- Description: When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
- Workaround: On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems. Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering.