NHL Hitz 2003: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
(Found a fix (on my particular setup) for the after-goal framerate issues)
Line 38: Line 38:


==Known Issues==
==Known Issues==
* '''Type:''' Defect
 
* '''Affected Game Versions:''' All versions
{{Issue
* '''Description:''' When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip
|IssueName=Slowdowns
* down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is
|IsFixed=0
* NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
|IssueLevel=0
* '''Solution:''' On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems.
|Description=When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
* Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering.
|Workaround=On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems. Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering.
}}

Revision as of 15:57, 5 August 2014

NHL Hitz 2003

NHL Hitz 2003 NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS 20438
Release date: September 16 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Midway Sports
Genre: Sports
Wikipedia: Link
Game review links: Link
Game review score: 8.2/10

Test configuration on Windows:

PCSX2 version: r5350
Graphics by GSDX: 0.1.16 (r5334 AVX and SSE4)
Sound by SPU2-X: 2.0.0 (r5324)
Pad plugin is LilyPad: 0.11.0
DVD plugin is Linuz Iso CDVD: 0.9
BIOS version: USA V2 (14/06/2004)

Hack comments: MTVU

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: AMD FX 8320 (3.5 GHz)
GPU: EVGA Geforce GT 630 2GB

Comments: Plays at solid 60 excluding errors below causing some framerate dip

Known Issues

Slowdowns

  • Status: Active
  • Type: Minor
  • Description: When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
  • Workaround: On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems. Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering.