NBA Street Vol. 2: Difference between revisions

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|gameinfo          = Basketball returns to the streets in NBA Street Vol. 2, featuring more players, electrifying moves, and online multiplayer battles.  Defeat the best players in the game today and even bring legends such as Dr. J, Magic, Bird, Wilt, and Moses out of retirement for some on-court brawling.  NBA Street Vol. 2 features all-new spectacular dunks, dribbles, and passes that'll take show-stopping Gamebreakers to the next level.  You can take your game against computer opponents or friends, or play with up to three other players online.  Are you good enough to rule the streets?
|gameinfo          = Basketball returns to the streets in NBA Street Vol. 2, featuring more players, electrifying moves, and online multiplayer battles.  Defeat the best players in the game today and even bring legends such as Dr. J, Magic, Bird, Wilt, and Moses out of retirement for some on-court brawling.  NBA Street Vol. 2 features all-new spectacular dunks, dribbles, and passes that'll take show-stopping Gamebreakers to the next level.  You can take your game against computer opponents or friends, or play with up to three other players online.  Are you good enough to rule the streets?
|wikipedia        = [http://en.wikipedia.org/wiki/NBA_Street_Vol._2 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/NBA_Street_Vol._2 Link]
|widescreen        = 2
|widescreen        = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/583517-nba-street-vol-2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/583517-nba-street-vol-2 Link]
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|multitap          = 1
|multitap          = 1
|french            = SLES-51481
|french            = SLES-51481
|english          = SLES-51481 & SLUS-20651
|english          = SLES-51481 & SLUS-20651 & SLUS-20651GH & SLUS-29053
|japanese          = SLPS-25239 &  SLPM-65649
|widescreenpatch  = 1
|korean            = SLKA-25027
|korean            = SLKA-25027
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25239<br />SLPM-65649 <small>(EA Best Hits)</small><br />SLKA-25027
|serialsNTSCJ      = SLKA-25027 <small>(Korea)</small><br />SLPS-25239<br />SLPM-65649 <small>(EA Best Hits)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = May 1, 2003<br />July 15, 2004 <small>(EA Best Hits)</small>
|releasedateNTSCJ  = April 24, 2003 <small>(Korea)</small><br />May 1, 2003<br />July 15, 2004 <small>(EA Best Hits)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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== Trivia ==
== Trivia ==
* Original names: '''NBAストリート2 ダンク天国''' (SLPS-25239), '''EA BEST HITS NBAストリート2 ダンク天国''' (SLPM-65649), '''NBA 스트리트 Vol.2''' (SLKA-25027)
* Original names: '''NBAストリート2 ダンク天国''' (SLPS-25239) & (SLPM-65649), '''NBA 스트리트 Vol.2''' (SLKA-25027)




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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Slow performance on OpenGL renderer
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=1
|Description=
|Description=For currently unknown reasons, performance on the OpenGL renderer is unusually slow, even on cutting edge hardware. In cases observed so far, the MTGS thread (the GS % in the title bar) will be maxed out or very close to maxed. However, it may still be possible in other cases that the GS % will be low and this issue still occurs due to a GPU limit, not on the MTGS thread itself.
|Workaround=
|Workaround=Use Direct3D11 (Hardware).
}}
}}
-->


==The gallery==
==The gallery==

Latest revision as of 20:15, 8 August 2021

NBA Street Vol. 2

Game general and emulation properties:
ESRB rating: E
GRB rating: ALL
Game supports multi-tap
Widescreen supported natively
Widescreen patch available
CPU intensive game
Supports up to four local players
Languages supported:
English: SLES-51481 & SLUS-20651 & SLUS-20651GH & SLUS-29053
Japanese: SLPS-25239 & SLPM-65649
French: SLES-51481
Korean: SLKA-25027
Region NTSC-U:
Serial numbers: SLUS-20651
SLUS-20651GH (Greatest Hits)
SLUS-29053 (Demo)
Release date: April 28, 2003
2004 (Greatest Hits)
CRCs: 92AEE337
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51481
Release date: May 2, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLKA-25027 (Korea)
SLPS-25239
SLPM-65649 (EA Best Hits)
Release date: April 24, 2003 (Korea)
May 1, 2003
July 15, 2004 (EA Best Hits)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Electronic Arts
Publisher(s): Electronic Arts
Genre: Sports
Wikipedia: Link
Game review links: Metacritic90/100
Game description: Basketball returns to the streets in NBA Street Vol. 2, featuring more players, electrifying moves, and online multiplayer battles. Defeat the best players in the game today and even bring legends such as Dr. J, Magic, Bird, Wilt, and Moses out of retirement for some on-court brawling. NBA Street Vol. 2 features all-new spectacular dunks, dribbles, and passes that'll take show-stopping Gamebreakers to the next level. You can take your game against computer opponents or friends, or play with up to three other players online. Are you good enough to rule the streets?


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel C2D e8400 OC 3.6Ghz
  • nVidia GeForce 260GTX
r3113 GSDX r3068 0.1.16 SPU2-X r3117 1.4.0 The game works but the game runs a tad slow and there are quite a few graphic glitches. Still playable though. Sev7en77


Trivia

  • Original names: NBAストリート2 ダンク天国 (SLPS-25239) & (SLPM-65649), NBA 스트리트 Vol.2 (SLKA-25027)


Known Issues

Slow performance on OpenGL renderer

  • Status: Active
  • Type: Serious
  • Description: For currently unknown reasons, performance on the OpenGL renderer is unusually slow, even on cutting edge hardware. In cases observed so far, the MTGS thread (the GS % in the title bar) will be maxed out or very close to maxed. However, it may still be possible in other cases that the GS % will be low and this issue still occurs due to a GPU limit, not on the MTGS thread itself.
  • Workaround: Use Direct3D11 (Hardware).

The gallery

Public compatibility forum links