NBA Live 2002

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NBA Live 2002

Game general and emulation properties:
ESRB rating: E
PEGI rating: 3+
Game supports multi-tap
Supports up to eight local players
Languages supported:
English: SLES-50534 & SLUS-20303
Japanese: SLPS-20159
German: SLES-50536
French: SLES-50535
Spanish: SLES-50538
Italian: SLES-50537
Region NTSC-U:
Serial numbers: SLUS-20303
Release date: October 29, 2001
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50535
Release date: November 23, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-20159
Release date: January 1, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Electronic Arts
Publisher(s): Electronic Arts (US, EU), Electronic Arts Victor (JP)
Genre: Sports
Wikipedia: Link
Game review links: Metacritic70/100
Game description: NBA Live 2002 is the full on-court NBA experience. Hear what the players are talking about and see what's going on from their eyes. Get inside for more lay-ups and dunks along with more control in the low post. Facial animation and lip synching are heavily focused during transition sequences and auto replays. See Allen Iverson with his tattoos and corn rows arguing a referee's call or yelling as he throws down a big time dunk and see his reaction as he celebrates afterwards. See--and play--NBA Live 2002!

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows XP SP3
  • Intel Q9560 @ 3.0 GHz
  • nVIDIA GeForce GTX 560
1.5.0-dev-20160126 GSDx32-SSE4 20160126 SPU2-X 20150912 Sometimes some surfaces flicker black. FPS stays constantly around 50 (PAL). On Software-mode: a minor flickering issue, and the speed is almost as fast as on hardware-rendering (with 4 threads). Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop & mVU ON. (MTVU hangs the game.) Graphics: Custom resolution: 1920x1080 (Speed is the same as with "Native", but white lines appear on loading screens.), BF=Forced, AF=2x, CRC=Full, HW-hacks: OFF, Logarithmic Z=ON, AC=OFF. Titus03


  • EE Cyclerate: Noticeable slowdown, not recommended.
  • INTC Sync Hack: Small speedup, no issues.
  • Idle Loop Fast Forward: Small speedup, no issues.
  • VU Cycle Stealing: Noticeable speedup, but have issues if set higher than 2.
  • mVU: Small speedup, no issues.
  • MTVU: Will hang the game.
  • Recommended to disable Alpha Correction in GSdx. (Makes black surface flickering worse.)


  • Original names: NBAライブ2002 (SLPS-20159)

Known Issues

Black flickering on some surfaces

  • Status: Active
  • Type: Minor
  • Description: Some surfaces flicker black randomly during the game. The flickering appears usually at the edges, so it is not always very noticeable. Some parts of the field may suddenly turn black, and soon parquette-texture comes back. This doesn't happen at the outdoors field, so the issue may be related to reflection-effects. (Using "Alpha correction" causes some areas of the field turning constantly black during gameplay.)
  • Workaround: Use "Software"-mode for rendering the game. During testing, a black surface casting player's reflections was only seen at the match presentation.

White lines across the screen

  • Status: Active
  • Type: Minor
  • Description: Some white lines appear across the screen and loading-bar in some of the game menus.
  • Workaround: Use "Native"-resolution.