NBA Live 2002: Difference between revisions

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m ("during the game" and "at the presentation" a bit of a contradiction, please give some more information at least)
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|genre            = Sports
|genre            = Sports
|gameinfo          = NBA Live 2002 is the full on-court NBA experience. Hear what the players are talking about and see what's going on from their eyes. Get inside for more lay-ups and dunks along with more control in the low post. Facial animation and lip synching are heavily focused during transition sequences and auto replays. See Allen Iverson with his tattoos and corn rows arguing a referee's call or yelling as he throws down a big time dunk and see his reaction as he celebrates afterwards. See--and play--NBA Live 2002!
|gameinfo          = NBA Live 2002 is the full on-court NBA experience. Hear what the players are talking about and see what's going on from their eyes. Get inside for more lay-ups and dunks along with more control in the low post. Facial animation and lip synching are heavily focused during transition sequences and auto replays. See Allen Iverson with his tattoos and corn rows arguing a referee's call or yelling as he throws down a big time dunk and see his reaction as he celebrates afterwards. See--and play--NBA Live 2002!
|wikipedia        =
|wikipedia        = [https://en.wikipedia.org/wiki/NBA_Live_2002 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/529308-nba-live-2002 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/529308-nba-live-2002 Link]
|numberofplayers  = 8
|numberofplayers  = 8
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|german            = SLES-50536
|german            = SLES-50536
|english          = SLES-50534 & SLUS-20303
|english          = SLES-50534 & SLUS-20303
|japanese          = SLPS-20159
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|Graphics=GSDx32-SSE4 20160126
|Graphics=GSDx32-SSE4 20160126
|Sound=SPU2-X 20150912
|Sound=SPU2-X 20150912
|Comments=Sometimes some surfaces flicker black. FPS stays constantly around 50 (PAL). On Software-mode: minor issue, and the speed is almost as fast as on hardware-rendering (with 4 threads). Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop & mVU ON. (MTVU hangs the game.) Graphics: Custom resolution: 1920x1080 (Speed is the same as with "Native", but white lines appear on loading screens.), BF=Forced, AF=2x, CRC=Full, HW-hacks: OFF, Logarithmic Z=ON, AC=OFF.
|Comments=Sometimes some surfaces flicker black. FPS stays constantly around 50 (PAL). On Software-mode: a minor flickering issue, and the speed is almost as fast as on hardware-rendering (with 4 threads). Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop & mVU ON. (MTVU hangs the game.) Graphics: Custom resolution: 1920x1080 (Speed is the same as with "Native", but white lines appear on loading screens.), BF=Forced, AF=2x, CRC=Full, HW-hacks: OFF, Logarithmic Z=ON, AC=OFF.
|Tester=Titus03
|Tester=Titus03
}}
}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some surfaces flicker black randomly during the game.
|Description=Some surfaces flicker black randomly during the game. The flickering appears usually at the edges, so it is not always very noticeable. Some parts of the field may suddenly turn black, and soon parquette-texture comes back. This doesn't happen at the outdoors field, so the issue may be related to reflection-effects. (Using "Alpha correction" causes some areas of the field turning constantly black during gameplay.)
|Workaround= Use "Software"-mode for rendering the game. During testing, a black surface was only seen at the presentation.
|Workaround= Use "Software"-mode for rendering the game. During testing, a black surface casting player's reflections was only seen at the match presentation.
}}
}}


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