NBA Live 2002: Difference between revisions

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{{infobox
{{infobox
|image            =
|image            = Cover_NBA_Live_2002.jpg
|caption          =
|caption          =
|developer        =
|developer        = Electronic Arts
|genre            =
|publisher        = [[Electronic Arts]] (US, EU), [[Electronic Arts|Electronic Arts Victor]] (JP)
|gameinfo          =
|genre            = Sports
|wikipedia        =
|gameinfo          = NBA Live 2002 is the full on-court NBA experience. Hear what the players are talking about and see what's going on from their eyes. Get inside for more lay-ups and dunks along with more control in the low post. Facial animation and lip synching are heavily focused during transition sequences and auto replays. See Allen Iverson with his tattoos and corn rows arguing a referee's call or yelling as he throws down a big time dunk and see his reaction as he celebrates afterwards. See--and play--NBA Live 2002!
|reviewlinks      =
|wikipedia        = [https://en.wikipedia.org/wiki/NBA_Live_2002 Link]
|reviewscore      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/529308-nba-live-2002 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/529308-nba-live-2002 Link]
|numberofplayers  = 8
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/nba-live-2002 Metacritic]|70/100}}
|eu_rating        = 3+
|na_rating        = E
|multitap          = 1
|italian          = SLES-50537
|spanish          = SLES-50538
|french            = SLES-50535
|german            = SLES-50536
|english          = SLES-50534 & SLUS-20303
|japanese          = SLPS-20159
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-50535<br />SLES-50534<br />SLES-50536<br />SLES-50537<br />SLES-50538
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = November 23, 2001
|releasedatePAL    = November 23, 2001
|statusPAL        =
|statusPAL        =2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Windows XP SP3
|CPU=?
|CPU=Intel Q9560 @ 3.0 GHz
|GPU=?
|GPU=nVIDIA GeForce GTX 560
|Revision=?
|Revision=1.5.0-dev-20160126
|Graphics=?
|Graphics=GSDx32-SSE4 20160126
|Sound=?
|Sound=SPU2-X 20150912
|Comments=This is a test placeholder. Add your configuration here.
|Comments=Sometimes some surfaces flicker black. FPS stays constantly around 50 (PAL). On Software-mode: a minor flickering issue, and the speed is almost as fast as on hardware-rendering (with 4 threads). Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop & mVU ON. (MTVU hangs the game.) Graphics: Custom resolution: 1920x1080 (Speed is the same as with "Native", but white lines appear on loading screens.), BF=Forced, AF=2x, CRC=Full, HW-hacks: OFF, Logarithmic Z=ON, AC=OFF.
|Tester=?
|Tester=Titus03
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->
==Speedhacks/Settings==
* '''EE Cyclerate:''' Noticeable slowdown, not recommended.
* '''INTC Sync Hack:''' Small speedup, no issues.
* '''Idle Loop Fast Forward:''' Small speedup, no issues.
* '''VU Cycle Stealing:''' Noticeable speedup, but have issues if set higher than 2.
* '''mVU:''' Small speedup, no issues.
* '''MTVU:''' Will hang the game.
* Recommended to disable '''Alpha Correction''' in GSdx. (Makes black surface flickering worse.)
== Trivia ==
* Original names: '''NBAライブ2002''' (SLPS-20159)




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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
 
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Black flickering on some surfaces
|IsFixed=0
|IssueLevel=0
|Description=Some surfaces flicker black randomly during the game. The flickering appears usually at the edges, so it is not always very noticeable. Some parts of the field may suddenly turn black, and soon parquette-texture comes back. This doesn't happen at the outdoors field, so the issue may be related to reflection-effects. (Using "Alpha correction" causes some areas of the field turning constantly black during gameplay.)
|Workaround= Use "Software"-mode for rendering the game. During testing, a black surface casting player's reflections was only seen at the match presentation.
}}


{{Issue
{{Issue
|IssueName=
|IssueName=White lines across the screen
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Some white lines appear across the screen and loading-bar in some of the game menus.
|Workaround=
|Workaround= Use "Native"-resolution.
}}
}}
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-->
-->
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