NBA Live 2002: Difference between revisions

An issue explained in a more descriptive way.
m ("during the game" and "at the presentation" a bit of a contradiction, please give some more information at least)
(An issue explained in a more descriptive way.)
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|Graphics=GSDx32-SSE4 20160126
|Graphics=GSDx32-SSE4 20160126
|Sound=SPU2-X 20150912
|Sound=SPU2-X 20150912
|Comments=Sometimes some surfaces flicker black. FPS stays constantly around 50 (PAL). On Software-mode: minor issue, and the speed is almost as fast as on hardware-rendering (with 4 threads). Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop & mVU ON. (MTVU hangs the game.) Graphics: Custom resolution: 1920x1080 (Speed is the same as with "Native", but white lines appear on loading screens.), BF=Forced, AF=2x, CRC=Full, HW-hacks: OFF, Logarithmic Z=ON, AC=OFF.
|Comments=Sometimes some surfaces flicker black. FPS stays constantly around 50 (PAL). On Software-mode: a minor flickering issue, and the speed is almost as fast as on hardware-rendering (with 4 threads). Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop & mVU ON. (MTVU hangs the game.) Graphics: Custom resolution: 1920x1080 (Speed is the same as with "Native", but white lines appear on loading screens.), BF=Forced, AF=2x, CRC=Full, HW-hacks: OFF, Logarithmic Z=ON, AC=OFF.
|Tester=Titus03
|Tester=Titus03
}}
}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some surfaces flicker black randomly during the game.
|Description=Some surfaces flicker black randomly during the game. The flickering appears usually at the edges, so it is not always very noticeable. Some parts of the field may suddenly turn black, and soon parquette-texture comes back. This doesn't happen at the outdoors field, so the issue may be related to reflection-effects. (Using "Alpha correction" causes some areas of the field turning constantly black during gameplay.)
|Workaround= Use "Software"-mode for rendering the game. During testing, a black surface was only seen at the presentation.
|Workaround= Use "Software"-mode for rendering the game. During testing, a black surface casting player's reflections was only seen at the match presentation.
}}
}}


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