NASCAR Thunder 2004: Difference between revisions

Micro-stutter caused by access to a hard disk and low framerate caused by poor hardware (this game isn't very demanding) should not be considered as deserving of a template.
mNo edit summary
(Micro-stutter caused by access to a hard disk and low framerate caused by poor hardware (this game isn't very demanding) should not be considered as deserving of a template.)
 
Line 101: Line 101:
|Description=On parade laps when the camera zooms in on the cars, some of them load the low-resolution texture instead of the high-resolution one. This is a phenomena that also happens on native hardware.
|Description=On parade laps when the camera zooms in on the cars, some of them load the low-resolution texture instead of the high-resolution one. This is a phenomena that also happens on native hardware.
|Workaround=Changing the mipmapping setting might improve this behavior on emulation.
|Workaround=Changing the mipmapping setting might improve this behavior on emulation.
}}
{{Issue
|IssueName=Mid race freezing
|IsFixed=0
|IssueLevel=-1
|Description=Game often freezes mid-race many times.
|Workaround=Moving the ISO from an HDD to an SSD solves the frequent disk accesses freezes.
}}
{{Issue
|IssueName=Game slowdowns
|IsFixed=0
|IssueLevel=-1
|Description=When many cars are on screen the game can considerably slow down.
|Workaround=Lower resolution or upgrade hardware.
}}
}}
ninja
1,665

edits