Mortal Kombat: Deadly Alliance: Difference between revisions
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-50717 | |serialsPAL = SLES-50717<br />SLES-50717-P<br />SLES-51439 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = February 14, 2003<br />March 13, 2004 <small>(Platinum)</small> | |releasedatePAL = February 14, 2003<br />March 13, 2004 <small>(Platinum)</small> |
Revision as of 17:28, 9 October 2015
Developer(s): Midway Games
Publisher(s): Midway Games
Genre: Fighting
Wikipedia: Link
Game review links: IGN
Game review score: 8.6/10
Game description: The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles, generally two hand-to-hand styles and one weapon style which players can switch between with the push of a button. Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character, consisting of a series of missions to complete with each of the characters.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
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1.1.0 r5829 | GSDX |
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Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Upscaling causes lines in a lot of the 2d, but this can't be resolved. TC Offset X of about 400-500 can reduce it slightly. |
The gallery
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Mortal Kombat: Deadly Alliance (SLES 50717)