Difference between revisions of "Mortal Kombat: Deadly Alliance"
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Latest revision as of 21:10, 13 October 2021
Genre: Action, Fighting
Game review links: : 8.6/10, : 79/100
Game description: A controversial franchise marks its return in Mortal Kombat: Deadly Alliance. This time around, the fighting game features an all-new fighting system, an in-depth, supernatural storyline, and the infamous brutal fatalities. Beginning the next chapter in the battle of good versus evil, two powerful sorcerers--Shang Tsung and Quan Chi--join forces to deliver unrivaled fighting action in their quest for supreme mortality. Use new or classic Mortal Kombat fighters and engage in hand-to-hand and special-weapon combat, executing secret moves and combinations for fatalities and deadly body blows.
The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles, generally two hand-to-hand styles and one weapon style which players can switch between with the push of a button. Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character, consisting of a series of missions to complete with each of the characters.
||Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Upscaling causes lines in a lot of the 2d, but this can't be resolved. TC Offset X of about 400-500 can reduce it slightly.|
||1.6.0||GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]||
||The game runs normally on NTSC-U with changes to quite a few settings. You'll need to disable Depth, Safe, and turn on Texture Invalidation, Memory Wrapping and Sprite Merging. You'll also need to enable the Half-Screen Fix, and set Sprite Rounding to "Full". I know this is a lot of steps to do this, but it should be a good start. Any other things that can be changed should be at your disclosure.||Neigdoig|