Mortal Kombat: Deadly Alliance: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
(14 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{info-stub}}
{{infobox
{{infobox
|image            =
|image            = Mortal_Kombat_Deadly_Alliance.jpg
|caption          =
|caption          =  
|developer        =
|developer        = Midway
|genre            =
|publisher        = [[Midway]]
|wikipedia        =
|genre            = Action, Fighting
|gameinfo          =
|wikipedia        = [http://en.wikipedia.org/wiki/Mortal_Kombat:_Deadly_Alliance Link]
|gameinfo          = A controversial franchise marks its return in Mortal Kombat:  Deadly Alliance.  This time around, the fighting game features an all-new fighting system, an in-depth, supernatural storyline, and the infamous brutal fatalities.  Beginning the next chapter in the battle of good versus evil, two powerful sorcerers--Shang Tsung and Quan Chi--join forces to deliver unrivaled fighting action in their quest for supreme mortality.  Use new or classic Mortal Kombat fighters and engage in hand-to-hand and special-weapon combat, executing secret moves and combinations for fatalities and deadly body blows.<br />
The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles, generally two hand-to-hand styles and one weapon style which players can switch between with the push of a button. Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character, consisting of a series of missions to complete with each of the characters.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/551915-mortal-kombat-deadly-alliance Link]
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/11/19/mortal-kombat-deadly-alliance-4 IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mortal-kombat-deadly-alliance Metacritic]|79/100}}
|eu_rating        = 18+
|au_rating        = MA
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|italian          = SLES-50717 & SLES-51439
|spanish          = SLES-50717 & SLES-51439
|french            = SLES-50717 & SLES-51439
|german            = SLES-50717 & SLES-51439
|english          = SLES-50717 & SLES-51439 & SLUS-20423 & SLUS-20423GH
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20423<br />SLUS-20423GH <small>(Greatest Hits)</small>
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  = November 16, 2002<br />October 2003 <small>(Greatest Hits)</small>
|statusNTSCU      =
|statusNTSCU      =
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
Line 18: Line 31:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-50717<br />SLES-50717-P<br />SLES-51439
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = February 14, 2003<br />March 13, 2004 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 0
|serialsNTSCJ      =
|serialsNTSCJ      =
|CRCsNTSCJ        =
|CRCsNTSCJ        =
Line 37: Line 50:
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Windows
|CPU=?
|CPU=Intel Core i7 @ 3.8Ghz
|GPU=?
|GPU=Nvidia GTX 570 1368MB
|Revision=?
|Revision=1.1.0 r5829
|Graphics=?
|Graphics=GSDX
|Sound=?
|Sound=
|Comments=This is a test placeholder. Add your configuration here.
*SPU2-X
|Tester=?
*?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Upscaling causes lines in a lot of the 2d, but this can't be resolved. TC Offset X of about 400-500 can reduce it slightly.
|Tester={{ForumUser|refraction}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 82: Line 97:
}}
}}
-->
-->
==The gallery==
<gallery>
File:Mortal_Kombat_Deadly_Alliance_Forum_1.jpg|Mortal Kombat: Deadly Alliance (SLES 50717)
</gallery>
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Mortal-Kombat-Deadly-Alliance-SLES-50717-E--29304 Mortal Kombat - Deadly Alliance (SLES 50717) (E)]
*[http://forums.pcsx2.net/Thread-Mortal-Kombat-Deadly-Alliance-SLUS-20423-U--30418 Mortal Kombat - Deadly Alliance (SLUS 20423) (U)]}}
*[http://forums.pcsx2.net/Thread-Mortal-Kombat-Deadly-Alliance-SLUS-20423-U--30418 Mortal Kombat - Deadly Alliance (SLUS 20423) (U)]}}
ninja
38

edits

Navigation menu