Mortal Kombat: Deadly Alliance: Difference between revisions

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|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/11/19/mortal-kombat-deadly-alliance-4 IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mortal-kombat-deadly-alliance Metacritic]|79/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/11/19/mortal-kombat-deadly-alliance-4 IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mortal-kombat-deadly-alliance Metacritic]|79/100}}
|eu_rating        = 18+
|eu_rating        = 18+
|au_rating        = MA
|na_rating_text    = Blood and Gore, Violence
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|na_rating        = M
Line 18: Line 19:
|french            = SLES-50717 & SLES-51439
|french            = SLES-50717 & SLES-51439
|german            = SLES-50717 & SLES-51439
|german            = SLES-50717 & SLES-51439
|english          = SLES-50717 & SLES-51439 & SLUS-20423
|english          = SLES-50717 & SLES-51439 & SLUS-20423 & SLUS-20423GH
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|releasedateNTSCU  = November 16, 2002<br />October 2003 <small>(Greatest Hits)</small>
|releasedateNTSCU  = November 16, 2002<br />October 2003 <small>(Greatest Hits)</small>
|statusNTSCU      =
|statusNTSCU      =
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
Line 63: Line 65:
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTCS-U
|OS=?
|OS=Garuda Linux
|CPU=?
|CPU=AMD Ryzen 5 3600
|GPU=?
|GPU=GeForce RTX 2060
|Revision=?
|Revision=1.6.0
|Graphics=?
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
|Sound=?
|Sound=*SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=?
*OnePAD 20200505220805 1.3.0 [libonepad-legacy]
|Tester=?
|Comments=The game runs normally on NTSC-U with changes to quite a few settings. You'll need to disable Depth, Safe, and turn on Texture Invalidation, Memory Wrapping and Sprite Merging. You'll also need to enable the Half-Screen Fix, and set Sprite Rounding to "Full". I know this is a lot of steps to do this, but it should be a good start. Any other things that can be changed should be at your disclosure.
|Tester=Neigdoig
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




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