Mortal Kombat: Deadly Alliance: Difference between revisions

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(Game description and info courtesy of www.gamefaqs.com, info contributor(s): Menji, Mookiethebold, Cosmic!, odino, Sour, oliist)
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|image            = Mortal_Kombat_Deadly_Alliance.jpg
|image            = Mortal_Kombat_Deadly_Alliance.jpg
|caption          =  
|caption          =  
|developer        = Midway Games
|developer        = Midway
|publisher        = Midway Games
|publisher        = [[Midway]]
|genre            = Fighting
|genre            = Action, Fighting
|wikipedia        = [http://en.wikipedia.org/wiki/Mortal_Kombat:_Deadly_Alliance Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Mortal_Kombat:_Deadly_Alliance Link]
|reviewlinks      = [http://www.ign.com/articles/2002/11/19/mortal-kombat-deadly-alliance-4 IGN]
|reviewscore      = 8.6/10
|gameinfo          = A controversial franchise marks its return in Mortal Kombat:  Deadly Alliance.  This time around, the fighting game features an all-new fighting system, an in-depth, supernatural storyline, and the infamous brutal fatalities.  Beginning the next chapter in the battle of good versus evil, two powerful sorcerers--Shang Tsung and Quan Chi--join forces to deliver unrivaled fighting action in their quest for supreme mortality.  Use new or classic Mortal Kombat fighters and engage in hand-to-hand and special-weapon combat, executing secret moves and combinations for fatalities and deadly body blows.<br />
|gameinfo          = A controversial franchise marks its return in Mortal Kombat:  Deadly Alliance.  This time around, the fighting game features an all-new fighting system, an in-depth, supernatural storyline, and the infamous brutal fatalities.  Beginning the next chapter in the battle of good versus evil, two powerful sorcerers--Shang Tsung and Quan Chi--join forces to deliver unrivaled fighting action in their quest for supreme mortality.  Use new or classic Mortal Kombat fighters and engage in hand-to-hand and special-weapon combat, executing secret moves and combinations for fatalities and deadly body blows.<br />
The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles, generally two hand-to-hand styles and one weapon style which players can switch between with the push of a button. Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character, consisting of a series of missions to complete with each of the characters.  
The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles, generally two hand-to-hand styles and one weapon style which players can switch between with the push of a button. Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character, consisting of a series of missions to complete with each of the characters.  
|gamefaqslink      = [http://www.gamefaqs.com/ps2/551915-mortal-kombat-deadly-alliance Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/551915-mortal-kombat-deadly-alliance Link]
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/11/19/mortal-kombat-deadly-alliance-4 IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mortal-kombat-deadly-alliance Metacritic]|79/100}}
|eu_rating        = 18+
|eu_rating        = 18+
|au_rating        = MA
|na_rating_text    = Blood and Gore, Violence
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|na_rating        = M
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|french            = SLES-50717 & SLES-51439
|french            = SLES-50717 & SLES-51439
|german            = SLES-50717 & SLES-51439
|german            = SLES-50717 & SLES-51439
|english          = SLES-50717 & SLES-51439 & SLUS-20423
|english          = SLES-50717 & SLES-51439 & SLUS-20423 & SLUS-20423GH
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|releasedateNTSCU  = November 16, 2002<br />October 2003 <small>(Greatest Hits)</small>
|releasedateNTSCU  = November 16, 2002<br />October 2003 <small>(Greatest Hits)</small>
|statusNTSCU      =
|statusNTSCU      =
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTCS-U
|OS=?
|OS=Garuda Linux
|CPU=?
|CPU=AMD Ryzen 5 3600
|GPU=?
|GPU=GeForce RTX 2060
|Revision=?
|Revision=1.6.0
|Graphics=?
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
|Sound=?
|Sound=*SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=?
*OnePAD 20200505220805 1.3.0 [libonepad-legacy]
|Tester=?
|Comments=The game runs normally on NTSC-U with changes to quite a few settings. You'll need to disable Depth, Safe, and turn on Texture Invalidation, Memory Wrapping and Sprite Merging. You'll also need to enable the Half-Screen Fix, and set Sprite Rounding to "Full". I know this is a lot of steps to do this, but it should be a good start. Any other things that can be changed should be at your disclosure.
|Tester=Neigdoig
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




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