Mortal Kombat: Deadly Alliance: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
No edit summary
mNo edit summary
 
(12 intermediate revisions by 3 users not shown)
Line 2: Line 2:
|image            = Mortal_Kombat_Deadly_Alliance.jpg
|image            = Mortal_Kombat_Deadly_Alliance.jpg
|caption          =  
|caption          =  
|developer        = Midway Games
|developer        = Midway
|publisher        = Midway Games
|publisher        = [[Midway]]
|genre            = Fighting
|genre            = Action, Fighting
|wikipedia        = [http://en.wikipedia.org/wiki/Mortal_Kombat:_Deadly_Alliance Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Mortal_Kombat:_Deadly_Alliance Link]
|reviewlinks      = [http://www.ign.com/articles/2002/11/19/mortal-kombat-deadly-alliance-4 IGN]
|gameinfo          = A controversial franchise marks its return in Mortal Kombat: Deadly Alliance. This time around, the fighting game features an all-new fighting system, an in-depth, supernatural storyline, and the infamous brutal fatalities. Beginning the next chapter in the battle of good versus evil, two powerful sorcerers--Shang Tsung and Quan Chi--join forces to deliver unrivaled fighting action in their quest for supreme mortality.  Use new or classic Mortal Kombat fighters and engage in hand-to-hand and special-weapon combat, executing secret moves and combinations for fatalities and deadly body blows.<br />
|reviewscore      = 8.6/10
The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles, generally two hand-to-hand styles and one weapon style which players can switch between with the push of a button. Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character, consisting of a series of missions to complete with each of the characters.  
|gameinfo          =  The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles, generally two hand-to-hand styles and one weapon style which players can switch between with the push of a button. Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character, consisting of a series of missions to complete with each of the characters.  
|gamefaqslink      = [http://www.gamefaqs.com/ps2/551915-mortal-kombat-deadly-alliance Link]
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/11/19/mortal-kombat-deadly-alliance-4 IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mortal-kombat-deadly-alliance Metacritic]|79/100}}
|eu_rating        = 18+
|au_rating        = MA
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|italian          = SLES-50717 & SLES-51439
|spanish          = SLES-50717 & SLES-51439
|french            = SLES-50717 & SLES-51439
|german            = SLES-50717 & SLES-51439
|english          = SLES-50717 & SLES-51439 & SLUS-20423 & SLUS-20423GH
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20423
|serialsNTSCU      = SLUS-20423<br />SLUS-20423GH <small>(Greatest Hits)</small>
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = November 16, 2002
|releasedateNTSCU  = November 16, 2002<br />October 2003 <small>(Greatest Hits)</small>
|statusNTSCU      =
|statusNTSCU      =
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50717
|serialsPAL        = SLES-50717<br />SLES-50717-P<br />SLES-51439
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = February 14, 2003
|releasedatePAL    = February 14, 2003<br />March 13, 2004 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 53: Line 65:
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTCS-U
|OS=?
|OS=Garuda Linux
|CPU=?
|CPU=AMD Ryzen 5 3600
|GPU=?
|GPU=GeForce RTX 2060
|Revision=?
|Revision=1.6.0
|Graphics=?
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
|Sound=?
|Sound=*SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=?
*OnePAD 20200505220805 1.3.0 [libonepad-legacy]
|Tester=?
|Comments=The game runs normally on NTSC-U with changes to quite a few settings. You'll need to disable Depth, Safe, and turn on Texture Invalidation, Memory Wrapping and Sprite Merging. You'll also need to enable the Half-Screen Fix, and set Sprite Rounding to "Full". I know this is a lot of steps to do this, but it should be a good start. Any other things that can be changed should be at your disclosure.
|Tester=Neigdoig
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




67,565

edits

Navigation menu