Mortal Kombat: Deadly Alliance: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(12 intermediate revisions by 3 users not shown)
Line 2: Line 2:
|image            = Mortal_Kombat_Deadly_Alliance.jpg
|image            = Mortal_Kombat_Deadly_Alliance.jpg
|caption          =  
|caption          =  
|developer        = Midway Games
|developer        = Midway
|publisher        = Midway Games
|publisher        = [[Midway]]
|genre            = Fighting
|genre            = Action, Fighting
|wikipedia        = [http://en.wikipedia.org/wiki/Mortal_Kombat:_Deadly_Alliance Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Mortal_Kombat:_Deadly_Alliance Link]
|reviewlinks      = [http://www.ign.com/articles/2002/11/19/mortal-kombat-deadly-alliance-4 IGN]
|gameinfo          = A controversial franchise marks its return in Mortal Kombat: Deadly Alliance. This time around, the fighting game features an all-new fighting system, an in-depth, supernatural storyline, and the infamous brutal fatalities. Beginning the next chapter in the battle of good versus evil, two powerful sorcerers--Shang Tsung and Quan Chi--join forces to deliver unrivaled fighting action in their quest for supreme mortality.  Use new or classic Mortal Kombat fighters and engage in hand-to-hand and special-weapon combat, executing secret moves and combinations for fatalities and deadly body blows.<br />
|reviewscore      = 8.6/10
The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles, generally two hand-to-hand styles and one weapon style which players can switch between with the push of a button. Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character, consisting of a series of missions to complete with each of the characters.  
|gameinfo          =  The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles, generally two hand-to-hand styles and one weapon style which players can switch between with the push of a button. Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character, consisting of a series of missions to complete with each of the characters.  
|gamefaqslink      = [http://www.gamefaqs.com/ps2/551915-mortal-kombat-deadly-alliance Link]
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/11/19/mortal-kombat-deadly-alliance-4 IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mortal-kombat-deadly-alliance Metacritic]|79/100}}
|eu_rating        = 18+
|au_rating        = MA
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|italian          = SLES-50717 & SLES-51439
|spanish          = SLES-50717 & SLES-51439
|french            = SLES-50717 & SLES-51439
|german            = SLES-50717 & SLES-51439
|english          = SLES-50717 & SLES-51439 & SLUS-20423 & SLUS-20423GH
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20423
|serialsNTSCU      = SLUS-20423<br />SLUS-20423GH <small>(Greatest Hits)</small>
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = November 16, 2002
|releasedateNTSCU  = November 16, 2002<br />October 2003 <small>(Greatest Hits)</small>
|statusNTSCU      =
|statusNTSCU      =
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50717
|serialsPAL        = SLES-50717<br />SLES-50717-P<br />SLES-51439
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = February 14, 2003
|releasedatePAL    = February 14, 2003<br />March 13, 2004 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 53: Line 65:
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTCS-U
|OS=?
|OS=Garuda Linux
|CPU=?
|CPU=AMD Ryzen 5 3600
|GPU=?
|GPU=GeForce RTX 2060
|Revision=?
|Revision=1.6.0
|Graphics=?
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
|Sound=?
|Sound=*SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=?
*OnePAD 20200505220805 1.3.0 [libonepad-legacy]
|Tester=?
|Comments=The game runs normally on NTSC-U with changes to quite a few settings. You'll need to disable Depth, Safe, and turn on Texture Invalidation, Memory Wrapping and Sprite Merging. You'll also need to enable the Half-Screen Fix, and set Sprite Rounding to "Full". I know this is a lot of steps to do this, but it should be a good start. Any other things that can be changed should be at your disclosure.
|Tester=Neigdoig
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->





Latest revision as of 21:10, 13 October 2021

Mortal Kombat: Deadly Alliance

Game general and emulation properties:
ESRB rating: M (Blood and Gore, Violence)
PEGI rating: 18+
OFLC rating: MA
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-50717 & SLES-51439 & SLUS-20423 & SLUS-20423GH
German: SLES-50717 & SLES-51439
French: SLES-50717 & SLES-51439
Spanish: SLES-50717 & SLES-51439
Italian: SLES-50717 & SLES-51439
Region NTSC-U:
Serial numbers: SLUS-20423
SLUS-20423GH (Greatest Hits)
Release date: November 16, 2002
October 2003 (Greatest Hits)
Windows Status: ?
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-50717
SLES-50717-P
SLES-51439
Release date: February 14, 2003
March 13, 2004 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Midway
Publisher(s): Midway
Genre: Action, Fighting
Wikipedia: Link
Game review links: IGN8.6/10, Metacritic79/100
Game description: A controversial franchise marks its return in Mortal Kombat: Deadly Alliance. This time around, the fighting game features an all-new fighting system, an in-depth, supernatural storyline, and the infamous brutal fatalities. Beginning the next chapter in the battle of good versus evil, two powerful sorcerers--Shang Tsung and Quan Chi--join forces to deliver unrivaled fighting action in their quest for supreme mortality. Use new or classic Mortal Kombat fighters and engage in hand-to-hand and special-weapon combat, executing secret moves and combinations for fatalities and deadly body blows.
The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles, generally two hand-to-hand styles and one weapon style which players can switch between with the push of a button. Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character, consisting of a series of missions to complete with each of the characters.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5829 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Upscaling causes lines in a lot of the 2d, but this can't be resolved. TC Offset X of about 400-500 can reduce it slightly.



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTCS-U Garuda Linux
  • AMD Ryzen 5 3600
  • GeForce RTX 2060
1.6.0 GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
  • SPU2-X 2.0.0 [libspu2x-2.0.0]
  • OnePAD 20200505220805 1.3.0 [libonepad-legacy]
The game runs normally on NTSC-U with changes to quite a few settings. You'll need to disable Depth, Safe, and turn on Texture Invalidation, Memory Wrapping and Sprite Merging. You'll also need to enable the Half-Screen Fix, and set Sprite Rounding to "Full". I know this is a lot of steps to do this, but it should be a good start. Any other things that can be changed should be at your disclosure. Neigdoig



The gallery

Public compatibility forum links