Bureaucrats, ninja, Administrators
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|releasedateNTSCU = November 16, 2002<br />October 2003 <small>(Greatest Hits)</small> | |releasedateNTSCU = November 16, 2002<br />October 2003 <small>(Greatest Hits)</small> | ||
|statusNTSCU = | |statusNTSCU = | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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|Revision=1.6.0 | |Revision=1.6.0 | ||
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4] | |Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4] | ||
|Sound= | |Sound=*SPU2-X 2.0.0 [libspu2x-2.0.0] | ||
*OnePAD 20200505220805 1.3.0 [libonepad-legacy] | |||
|Comments=The game runs normally on NTSC-U with changes to quite a few settings. You'll need to disable Depth, Safe, and turn on Texture Invalidation, Memory Wrapping and Sprite Merging. You'll also need to enable the Half-Screen Fix, and set Sprite Rounding to "Full". I know this is a lot of steps to do this, but it should be a good start. Any other things that can be changed should be at your disclosure. | |Comments=The game runs normally on NTSC-U with changes to quite a few settings. You'll need to disable Depth, Safe, and turn on Texture Invalidation, Memory Wrapping and Sprite Merging. You'll also need to enable the Half-Screen Fix, and set Sprite Rounding to "Full". I know this is a lot of steps to do this, but it should be a good start. Any other things that can be changed should be at your disclosure. | ||
|Tester=Neigdoig | |Tester=Neigdoig | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||