Monster Rancher 3: Difference between revisions

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{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5840
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), Can appear a brown little wall piece in hardware mode in some battle scenarios,but even with this harware mode still good,Software mode no have any type of problem.
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2

Revision as of 07:33, 28 December 2014

Monster Rancher 3
Region NTSC-U:
Release date: 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Genre: RPG


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5840 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Can appear a brown little wall piece in hardware mode in some battle scenarios,but even with this harware mode still good,Software mode no have any type of problem.
NTSC-U ?
  • AMD Phenom II X6 1100T Processor 3.3GHz
  • Radeon HD 6970 2GB
0.9.9.5037 GSdx 5065: 0.1.16 SPU2-X 2.0.0 (r5025) BIOS: USA 2.0, HACKS: On SPU2-X I have on Async since I believe it slows it down (besides it make the music more enjoyable) I Also put EE rate to 2 VU, steeling to 1 and I also have all hacks to counteract low FPS., even at 60fps it feels like it not going as fast. I also tried using ZeroGS and believe me it was even slower. the game also has bunch of graphical Problem like when in battle and observing some objects (and I tired removing the hacks to make sure it wasn't the hacks), Far from Perfect but it's playable. DDay



The gallery

Public compatibility forum links