Monster Lab: Difference between revisions

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1,090 bytes added ,  23 July 2022
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|releasedateNTSCU  = November 4, 2008
|releasedateNTSCU  = November 4, 2008
|statusNTSCU      =
|statusNTSCU      =
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
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<!-- PAL props -->
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{{TestingFooter}}
{{TestingFooter}}
-->
-->
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Arch Linux
|CPU=Ryzen 7 3700X @ 3.596 Ghz
|GPU=NVIDIA RTX 2080 Ti (11GB)
|Revision=v1.7.0.r1592.47bdc58c1
|Graphics=GSdx ?
|Sound=
* SPU2 ?
* OnePad ?
|Comments=If "Enable Framebuffer Conversion" is disabled, the game launches at full speed but then quickly drops to the 10s in speed and renders as only a black screen. Otherwise, with my decently modern hardware, the game runs at full speed. However, [https://gist.github.com/ThisNekoGuy/a4038c2bedaf6a7b9ffc5048617b6c55 I do occasionally get slowdowns or temporary freezes with the PCSX2 log claiming that it "can't find" specific sounds.] (Not related to saving the game, in case anyone who reads the log wonders.)
|Tester=Neko-san
}}
{{TestingFooter}}
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Does not work properly
|IssueName=Lack of gameplay screen updates
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description= For all versions:  Config > GSdx > Plugin Settings > Enable HW hacks > Enable Framebuffer Conversion.
|Description=The game appears to be frozen when it comes to rendering what the camera sees, leaving only HUD elements to actually update.  
|Workaround=
|Workaround=Tackled with automatic fixes sometime in the 1.7.X dev builds. For older version, you will want to enable the '''Frame Buffer Conversion''' hack. Do note that this is likely to tank performance, so you may have better luck running the game in Software mode (F9) in such a case.
}}
}}
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