Monster Hunter: Difference between revisions

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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52707<br />SLED-53083 <small>(Demo)</small>
|serialsPAL        = SLES-52707<br />SLED-53083 <small>(Demo)</small><br />TLES-52707 <small>(Online Beta Trial Disc v0.1)</small>
|CRCsPAL          = FA835BA1, 6E8BAF03
|CRCsPAL          = FA835BA1, 6E8BAF03
|releasedatePAL    = May 27, 2005<br />June 1, 2005 <small>(Australia)</small>
|releasedatePAL    = May 27, 2005<br />June 1, 2005 <small>(Australia)</small>
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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
 
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Slowness on OpenGL hardware renderer
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=The game will run slowly on OpenGL hardware due to bad blending effects.
|Workaround=
|Workaround=Set Blending Accuracy to None to avoid blending completely. Alternatively, use Direct3D11 hardware to avoid blending completely or any software renderer to properly emulate blending.
}}
}}
-->


==The gallery==
==The gallery==
ninja
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