Monster House: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            =
|image            = Cover_Monster_House.jpg
|caption          =
|caption          = NTSC-U cover
|developer        =
|developer        = Artificial Mind and Movement
|genre            =
|publisher        = [[THQ]] (KO, US), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO)
|wikipedia        =
|genre            = Action, Adventure
|gameinfo          =
|wikipedia        = [https://en.wikipedia.org/wiki/Monster_House_(video_game) Link]
|gameinfo          = Oh no! Old man Nebbercracker's house is eating anything and anyone who gets near it, and Halloween is almost here! So grab your Water Blaster, gather up your courage, and get ready to explore the Monster House™ to find out its secrets.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/930865-monster-house Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2006/08/01/monster-house-review-2 IGN]|6.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/monster-house Metacritic]|59/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_monsterhouse_ps2 Eurogamer]|5/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/monster-house-review/1900-6154627/ GameSpot]|4.7/10}}
|widescreenpatch  = 1
|au_rating        = PG
|ko_rating        = ALL
|eu_rating        = 7+
|na_rating_text    = Comic Mischief, Fantasy Violence
|na_rating        = E10+
|italian          = SLES-54216
|spanish          = SLES-54215
|french            = SLES-54215 & SLUS-21400
|german            = SLES-54215
|korean            = SCKA-20084
|english          = SLES-54217 & SLES-54215 & SLUS-21400
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21400
|CRCsNTSCU        =
|CRCsNTSCU        = 1AFD7469
|releasedateNTSCU  =
|releasedateNTSCU  = July 18, 2006
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-54215<br />SLES-54216<br />SLES-54217
|CRCsPAL          =
|CRCsPAL          = 1AFD7469
|releasedatePAL    =
|releasedatePAL    = August 4, 2006<br />September 7, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SCKA-20084
|CRCsNTSCJ        =
|CRCsNTSCJ        = 1AFD7469
|releasedateNTSCJ  =
|releasedateNTSCJ  = August 10, 2006 <small>(Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Windows
|CPU=?
|CPU=I5 3330
|GPU=?
|GPU=HD radeon 6850
|Revision=?
|Revision=1.1.svn5832
|Graphics=?
|Graphics=GSDX
|Sound=?
|Sound=
|Comments=This is a test placeholder. Add your configuration here.
*SPU2-X
|Tester=?
*?
|Comments=USA v02.20(10/02/2006), Rarely Can appear a little imperceptibles glitchs in hardware mode,but not a problem,in software mode fine .
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightly - v1.7.2095
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware)
* Conversation Buffer Allocation
* Native Resolution: 2880x1620
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Texture Offset: X: 400 - Y: 475
* FXAA Shader
</spoiler>
|Sound=
* SPU2-X
* LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, I completely played this game and there were no problems in the game. The game runs at almost any game resolution (for example, Native (PS2), 2X, 3X, 4X (2K) and 5X (3K) at 60 FPS.
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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-->
-->


==Trivia==
* Also known as '''몬스터 하우스''' (KO)




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==


== Known Issues ==
{{Issue
{{Issue
|IssueName=
|IssueName=Graphics ghosting
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Playing in hardware mode, in the first mission, graphic ghosting appear.
|Workaround=
|Workaround=Go to "Enable HW Hacks" and set Texture Offsets to "X: 400 - Y: 475" and these graphic halos will disappear at any graphic resolution.
<spoiler show="Show Example Image" hide="Hide">
<gallery widths="175px" heights="100px">
Screen Capture 001.jpg
</gallery>
</spoiler>
}}
}}
-->
 
 
 
==The gallery==
<gallery widths="175px" heights="100px">
File:Monster_House_Forum_1.jpg|Monster House (SLES 54215)
File:Monster_House-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA
File:Monster_House-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA
File:Monster_House-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA
</gallery>
 
 
 
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Monster-House-SLUS-21400-U--28678 Monster House (SLUS 21400) (U)]
*[http://forums.pcsx2.net/Thread-Monster-House-SLES-54215-E--30424 Monster House (SLES 54215) (E)]}}
ninja
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