Mojib-Ribbon: Difference between revisions

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==Known Issues==
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{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Mojib-ribon-SCPS-11033-J--29553 Mojib-ribon (SCPS 11033) (J)]}}
*[http://forums.pcsx2.net/Thread-Mojib-ribon-SCPS-11033-J--29553 Mojib-ribon (SCPS 11033) (J)]}}

Latest revision as of 19:25, 5 January 2023

Mojib-Ribbon

Game general and emulation properties:
CERO rating: A
Widescreen patch available
Languages supported:
Japanese: SCPS-11033
Region NTSC-J/C/K:
Serial numbers: SCPS-11033
Release date: November 20, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): NanaOn-Sha
Publisher(s): SCEI
Genre: Music
Wikipedia: Link
Game description: In Mojib-Ribbon, the player plays the part of Mojibri, a character drawn in the sumi-e style who wishes to become a famous rapper (similar to PaRappa the Rapper) and to find the truest rap of them all. In each level, Mojibri walks around a circle of clouds as rap lyrics written in kana pass underneath. The player must press up on the joystick to get Mojibri to dip his fude in the suzuri and then down to get Mojibri to write the kana as he sings it. The songs are heavily rhythm-based raps, and the player must time the application of the fude to the washi during lyrics and to the suzuri during breaks.
Later in the game Mojibri is joined by a female friend named Mojiko and a huge robot called Osorezan 1999. These characters have individual calligraphy styles.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
13 03 2013 1.1.0 r5593- GSdx 5580 SSE41
  • SPU2-X 2.0.0 5559
  • LilyPad 0.11.0 5403
Playable & looking good..., Status


Trivia

  • Original names: モジブリボン (SCPS-11033)
  • Also known as Mojibribon


Known Issues

Loading transition screen is corrupted.

  • Status: Active
  • Type: Minor
  • Description: The loading transition screen gets corrupted
  • Workaround: If you use Direct3D 11, only use native resolution. If you use OpenGL then only use 5X native or lower.


Public compatibility forum links