Mobile Suit Gundam: Journey to Jaburo

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Mobile Suit Gundam: Journey to Jaburo

North American box art
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Violence)
Software rendering only
Languages supported:
English: SLUS-20175
Japanese: SLPS-25020
Region NTSC-U:
Serial numbers: SLUS-20175
Release date: August 6, 2001
CRCs: 0x88CA8484
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25020
SLPS-25485 (Ver.1.5, Gundam the Best)
Release date: December 21, 2000
February 17, 2005 (Ver.1.5, Gundam the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Bandai
Publisher(s): Bandai
Genre: Action
Wikipedia: Link
Game review links: IGN6.5/10, Metacritic58/100
Game description: Bandai's newest Mobile Suit Gundam brings movie-quality graphics and super-fast-action gameplay to the PlayStation 2. Take on the role of Amuro Ray and fight against enemy mobile suits in the One Year War. Battle your way through multiple stages and fight for victory in the final battle at Jaburo! Featuring all of the characters and giant robot mecha from the favorite Gundam anime series, the game puts you in the pilot's suit against Zeon's incredible enemy forces. You'll relive the thrilling Gundam first chapter of the original series, recreated with over 40 minutes of new Gundam animation created for the game--only when the fighting starts, you are in control of the RX-78-2! The battles explode with unbelievable effects and graphics propelled out by the PlayStation 2 computer entertainment system--each of the amazing transforming mechs are brought to reality in true 3D forms and fight it out in real-time combat amongst the crumbling cityscape of the Earth Federation. For true Gundam buff, battle your way through it all and earn the chance to take command of 20 additional Mobile Suits in Battle Mode! Get ready to kick some rusty metal butt!


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon 64 X2 Dual Core 6000+ 3.00 GHz
  • Nvidia GeForce 8500 GT 512 MB
0.9.9.4918 GSdx (MSVC 16.00, SSE2) r4915 0.1.16 SPU2-X r4872 2.0.0 • Slows when in wide-open areas or when many enemies are present.

• Must switch to Software Rendering to view animated scenes and mission briefings., Full speed may be possible with better CPU/GPU/RAM.

Onyx sword
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows 7 64-Bit
  • Intel Core i7 2600k @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Software) 0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game only works on software rendering mode. When in hardware rendering mode game refuses to render, but sound still works. Drop in frame rate from 60Fps to around 30Fps when close to an explosion, otherwise game ran pretty smoothly at 60FPS. NTSC-U 2.0 Bios was used. Zrooney


Trivia

  • Original names: 機動戦士ガンダム (SLPS-25020), 機動戦士ガンダムVer.1.5 (SLPS-25485)
  • Also known as Kidou Senshi Gundam (JP), Kidou Senshi Gundam Ver. 1.5 (JP), Mobile Suit Gundam

Known Issues

Hardware Rendering does not work.

  • Status: Active
  • Type: Serious
  • Description: Hardware rendering refuses to render game. Tried with Gsdx 9 (0.1.16 r5875), 10 (0.1.16 r5875), openGl.
  • Workaround: Use software rendering. Make sure to use all available CPU threads.
Public compatibility forum links