Mobile Suit Gundam: Journey to Jaburo

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Mobile Suit Gundam: Journey to Jaburo
Region NTSC-U:
Serial numbers: SLUS 20175
Release date: August 6, 2001
CRCs: 0x88CA8484
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: December 21, 2000
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Bandai
Genre: Action
Wikipedia: Link
Game description: GameFAQ link


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon 64 X2 Dual Core 6000+ 3.00 GHz
  • Nvidia GeForce 8500 GT 512 MB
0.9.9.4918 GSdx (MSVC 16.00, SSE2) r4915 0.1.16 SPU2-X r4872 2.0.0 • Slows when in wide-open areas or when many enemies are present.

• Must switch to Software Rendering to view animated scenes and mission briefings., Full speed may be possible with better CPU/GPU/RAM.

Onyx sword
NTSC-U Windows 7 64-Bit
  • Intel Core i7 2600k @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Software) 0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game only works on software rendering mode. When in hardware rendering mode game refuses to render, but sound still works. Drop in frame rate from 60Fps to around 30Fps when close to an explosion, otherwise game ran pretty smoothly at 60FPS. NTSC-U 2.0 Bios was used. Zrooney




Known Issues

Hardware Rendering does not work.

  • Status: Active
  • Type: Serious
  • Description: Hardware rendering refuses to render game. Tried with Gsdx 9 (0.1.16 r5875), 10 (0.1.16 r5875), openGl.
  • Workaround: Use software rendering. Make sure to use all available CPU threads.