Mobile Suit Gundam: Journey to Jaburo: Difference between revisions

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|GPU=Nvidia GTX 285 768MB
|Revision=13 11 2012 1.1.0 r5452-
|Graphics=GSdx 5442 SSE41 [29 10 2012]
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*SPU2-X 2.0.0 [21 11 2012]
*LilyPad 0.11.0 [09 10 2012]
|Comments=Runs above full speed.
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* Must switch to Software Rendering to view animated scenes and mission briefings., Full speed may be possible with better CPU/GPU/RAM.
* Must switch to Software Rendering to view animated scenes and mission briefings., Full speed may be possible with better CPU/GPU/RAM.
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|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5452
|Graphics=GSdx 5442 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
}}
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Revision as of 19:39, 27 May 2015

Mobile Suit Gundam: Journey to Jaburo

North American box art
Region NTSC-U:
Serial numbers: SLUS 20175
Release date: August 6, 2001
CRCs: 0x88CA8484
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25020
SLPS-25485 (The Best)
Release date: December 21, 2000
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Bandai
Publisher(s): Bandai
Genre: Action
Wikipedia: Link
Game review links: IGN
Game review score: 6.5/10 (IGN)
Game description: The game begins at the start of the series and ends at the ending of the second film. The game plays in an action game format with a standard third person view. It features newly hand animated cutscenes that depict events from the original television series as well as a CGI opening depicting a space battle from the One Year War and then a scene of the Gundam destroying several Zaku IIs before being attacked by Char Aznable. It is also the prequel to Mobile Suit Gundam: Encounters in Space.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon 64 X2 Dual Core 6000+ 3.00 GHz
  • Nvidia GeForce 8500 GT 512 MB
0.9.9.4918 GSdx (MSVC 16.00, SSE2) r4915 0.1.16 SPU2-X r4872 2.0.0 • Slows when in wide-open areas or when many enemies are present.

• Must switch to Software Rendering to view animated scenes and mission briefings., Full speed may be possible with better CPU/GPU/RAM.

Onyx sword
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows 7 64-Bit
  • Intel Core i7 2600k @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Software) 0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game only works on software rendering mode. When in hardware rendering mode game refuses to render, but sound still works. Drop in frame rate from 60Fps to around 30Fps when close to an explosion, otherwise game ran pretty smoothly at 60FPS. NTSC-U 2.0 Bios was used. Zrooney


Trivia

  • Also Known As: Kidou Senshi Gundam (JP), Kidou Senshi Gundam Ver. 1.5 (JP)


Known Issues

Hardware Rendering does not work.

  • Status: Active
  • Type: Serious
  • Description: Hardware rendering refuses to render game. Tried with Gsdx 9 (0.1.16 r5875), 10 (0.1.16 r5875), openGl.
  • Workaround: Use software rendering. Make sure to use all available CPU threads.
Public compatibility forum links