Mobile Suit Gundam: Journey to Jaburo: Difference between revisions
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{{infobox | {{infobox | ||
|image = Mobile Suit Gundam - Journey to Jaburo.jpg | |image = Mobile Suit Gundam - Journey to Jaburo.jpg | ||
|caption = North American box art | |caption = North American box art | ||
|developer = Bandai | |developer = Bandai | ||
|publisher = Bandai | |||
|genre = Action | |genre = Action | ||
|wikipedia = [http://en.wikipedia.org/wiki/Mobile_Suit_Gundam:_Journey_to_Jaburo Link] | |wikipedia = [http://en.wikipedia.org/wiki/Mobile_Suit_Gundam:_Journey_to_Jaburo Link] | ||
|reviewlinks = [http://www.ign.com/articles/2001/08/01/mobile-suit-gundam-journey-to-jaburo IGN] | |reviewlinks = [http://www.ign.com/articles/2001/08/01/mobile-suit-gundam-journey-to-jaburo IGN] | ||
|reviewscore = 6.5/10 (IGN) | |reviewscore = 6.5/10 (IGN) | ||
|gameinfo = The game begins at the start of the series and ends at the ending of the second film. The game plays in an action game format with a standard third person view. It features newly hand animated cutscenes that depict events from the original television series as well as a CGI opening depicting a space battle from the One Year War and then a scene of the Gundam destroying several Zaku IIs before being attacked by Char Aznable. It is also the prequel to Mobile Suit Gundam: Encounters in Space. | |||
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|PAL = | |PAL = 0 | ||
|serialsPAL = | |serialsPAL = | ||
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPS-25020 <br> SLPS-25485 (The Best) | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 21, 2000 | |releasedateNTSCJ = December 21, 2000 | ||
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==Trivia== | |||
*'''Also Known As:''' Kidou Senshi Gundam (JP), Kidou Senshi Gundam Ver. 1.5 (JP) | |||
Revision as of 06:34, 16 April 2015
Developer(s): Bandai
Publisher(s): Bandai
Genre: Action
Wikipedia: Link
Game review links: IGN
Game review score: 6.5/10 (IGN)
Game description: The game begins at the start of the series and ends at the ending of the second film. The game plays in an action game format with a standard third person view. It features newly hand animated cutscenes that depict events from the original television series as well as a CGI opening depicting a space battle from the One Year War and then a scene of the Gundam destroying several Zaku IIs before being attacked by Char Aznable. It is also the prequel to Mobile Suit Gundam: Encounters in Space.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
13 11 2012 1.1.0 r5452- | GSdx 5442 SSE41 [29 10 2012] |
|
Runs above full speed. | |
NTSC-U | ? |
|
0.9.9.4918 | GSdx (MSVC 16.00, SSE2) r4915 0.1.16 | SPU2-X r4872 2.0.0 | • Slows when in wide-open areas or when many enemies are present.
• Must switch to Software Rendering to view animated scenes and mission briefings., Full speed may be possible with better CPU/GPU/RAM. |
Onyx sword |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5873 | GSdx 10 (Software) 0.1.16 r5875 |
|
Game only works on software rendering mode. When in hardware rendering mode game refuses to render, but sound still works. Drop in frame rate from 60Fps to around 30Fps when close to an explosion, otherwise game ran pretty smoothly at 60FPS. NTSC-U 2.0 Bios was used. | Zrooney |
Trivia
- Also Known As: Kidou Senshi Gundam (JP), Kidou Senshi Gundam Ver. 1.5 (JP)
Known Issues
Hardware Rendering does not work.
- Status: Active
- Type: Serious
- Description: Hardware rendering refuses to render game. Tried with Gsdx 9 (0.1.16 r5875), 10 (0.1.16 r5875), openGl.
- Workaround: Use software rendering. Make sure to use all available CPU threads.