Mobile Suit Gundam: Journey to Jaburo: Difference between revisions
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|GPU=Sapphire R9 290X 4GB | |GPU=Sapphire R9 290X 4GB | ||
|Revision=1.2.1 r5873 | |Revision=1.2.1 r5873 | ||
|Graphics= GSdx 10 (Software) 0.1.16 | |Graphics= GSdx 10 (Software) 0.1.16 r5875 | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X r5875 | ||
*Lillypad 0.11.0 | *Lillypad 0.11.0 r5875 | ||
|Comments=Game only works on software rendering mode. When in hardware rendering mode game refuses to render, but sound still works. Drop in frame rate from 60Fps to around 30Fps when close to an explosion, otherwise game ran pretty smoothly at 60FPS. NTSC-U 2.0 Bios was used. | |Comments=Game only works on software rendering mode. When in hardware rendering mode game refuses to render, but sound still works. Drop in frame rate from 60Fps to around 30Fps when close to an explosion, otherwise game ran pretty smoothly at 60FPS. NTSC-U 2.0 Bios was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Hardware rendering refuses to render game. Tried with Gsdx 9 (0.1.16), 10 (0.1.16), openGl. | |Description=Hardware rendering refuses to render game. Tried with Gsdx 9 (0.1.16 r5875), 10 (0.1.16 r5875), openGl. | ||
|Workaround=Use software rendering. Make sure to use all available CPU threads. | |Workaround=Use software rendering. Make sure to use all available CPU threads. | ||
}} | }} |
Revision as of 00:24, 5 October 2014
Mobile Suit Gundam: Journey to Jaburo | |||||||||||||||||||||||||||||||||
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Developer(s): Bandai
Genre: Action
Wikipedia: Link
Game description: GameFAQ link
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.9.4918 | GSdx (MSVC 16.00, SSE2) r4915 0.1.16 | SPU2-X r4872 2.0.0 | • Slows when in wide-open areas or when many enemies are present.
• Must switch to Software Rendering to view animated scenes and mission briefings., Full speed may be possible with better CPU/GPU/RAM. |
Onyx sword |
NTSC-U | Windows 7 64-Bit |
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1.2.1 r5873 | GSdx 10 (Software) 0.1.16 r5875 |
|
Game only works on software rendering mode. When in hardware rendering mode game refuses to render, but sound still works. Drop in frame rate from 60Fps to around 30Fps when close to an explosion, otherwise game ran pretty smoothly at 60FPS. NTSC-U 2.0 Bios was used. | Zrooney |
Known Issues
Hardware Rendering does not work.
- Status: Active
- Type: Serious
- Description: Hardware rendering refuses to render game. Tried with Gsdx 9 (0.1.16 r5875), 10 (0.1.16 r5875), openGl.
- Workaround: Use software rendering. Make sure to use all available CPU threads.