Mobile Suit Gundam: Journey to Jaburo: Difference between revisions
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|caption = | |caption = | ||
|developer = Bandai | |developer = Bandai | ||
|genre = | |genre = Action | ||
|wikipedia = [http://en.wikipedia.org/wiki/Mobile_Suit_Gundam:_Journey_to_Jaburo Link] | |wikipedia = [http://en.wikipedia.org/wiki/Mobile_Suit_Gundam:_Journey_to_Jaburo Link] | ||
|gameinfo = [http://www.gamefaqs.com/ps2/479797-mobile-suit-gundam-journey-to-jaburo GameFAQ link] | |gameinfo = [http://www.gamefaqs.com/ps2/479797-mobile-suit-gundam-journey-to-jaburo GameFAQ link] | ||
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* Must switch to Software Rendering to view animated scenes and mission briefings., Full speed may be possible with better CPU/GPU/RAM. | * Must switch to Software Rendering to view animated scenes and mission briefings., Full speed may be possible with better CPU/GPU/RAM. | ||
|Tester=Onyx sword | |Tester=Onyx sword | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel Core i7 2600k @ 3.4Ghz | |||
|GPU=Sapphire R9 290X 4GB | |||
|Revision=1.2.1 r5873 | |||
|Graphics= GSdx 10 (Software) 0.1.16 | |||
|Sound= | |||
*SPU2-X r5830 | |||
*Lillypad 0.11.0 | |||
|Comments=Game only works on software rendering mode. When in hardware rendering mode game refuses to render, but sound still works. Drop in frame rate from 60Fps to around 30Fps when close to an explosion, otherwise game ran pretty smoothly at 60FPS. NTSC-U 2.0 Bios was used. | |||
|Tester=Zrooney | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Hardware Rendering does not work. | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=Hardware rendering refuses to render game. Tried with Gsdx 9 (0.1.16), 10 (0.1.16), openGl. | ||
|Workaround= | |Workaround=Use software rendering. Make sure to use all available CPU threads. | ||
}} | }} | ||
Revision as of 00:03, 5 October 2014
Mobile Suit Gundam: Journey to Jaburo | |||||||||||||||||||||||||||||||||
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Developer(s): Bandai
Genre: Action
Wikipedia: Link
Game description: GameFAQ link
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.9.4918 | GSdx (MSVC 16.00, SSE2) r4915 0.1.16 | SPU2-X r4872 2.0.0 | • Slows when in wide-open areas or when many enemies are present.
• Must switch to Software Rendering to view animated scenes and mission briefings., Full speed may be possible with better CPU/GPU/RAM. |
Onyx sword |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5873 | GSdx 10 (Software) 0.1.16 |
|
Game only works on software rendering mode. When in hardware rendering mode game refuses to render, but sound still works. Drop in frame rate from 60Fps to around 30Fps when close to an explosion, otherwise game ran pretty smoothly at 60FPS. NTSC-U 2.0 Bios was used. | Zrooney |
Known Issues
Hardware Rendering does not work.
- Status: Active
- Type: Serious
- Description: Hardware rendering refuses to render game. Tried with Gsdx 9 (0.1.16), 10 (0.1.16), openGl.
- Workaround: Use software rendering. Make sure to use all available CPU threads.