Mobile Suit Gundam: Journey to Jaburo: Difference between revisions

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(Added CRC, Cpu/Gpu specs, and PCSX2 version used to test)
(Added Serial #, and more test information)
Line 6: Line 6:
|developer        = Bandai
|developer        = Bandai
|genre            =
|genre            =
|wikipedia        = [http://en.wikipedia.org/wiki/Mobile_Suit_Gundam:_Journey_to_Jaburo]
|wikipedia        = [http://en.wikipedia.org/wiki/Mobile_Suit_Gundam:_Journey_to_Jaburo Link]
|gameinfo          = [http://www.gamefaqs.com/ps2/479797-mobile-suit-gundam-journey-to-jaburo]
|gameinfo          = [http://www.gamefaqs.com/ps2/479797-mobile-suit-gundam-journey-to-jaburo GameFAQ link]
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS 20175
|CRCsNTSCU        = 0x88CA8484
|CRCsNTSCU        = 0x88CA8484
|releasedateNTSCU  = August 6, 2001
|releasedateNTSCU  = August 6, 2001
Line 34: Line 34:
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = 0.9.9.4918
|pcsx2ver          = 0.9.9.4918
|gsname            =  
|gsname            = GSdx (MSVC 16.00, SSE2)
|gsver            =  
|gsver            = r4915 0.1.16
|soundname        =  
|soundname        = SPU2-X
|soundver          =  
|soundver          = r4872 2.0.0
|padname          =  
|padname          =  
|padver            =  
|padver            =  
Line 44: Line 44:
|biosver          =  
|biosver          =  
|hacks            =  
|hacks            =  
|fpsinfo          = ~35-60 fps
|fpsinfo          = ~35-60
|comment          = Slows when in wide-open areas or when many enemies are present.
|comment          = * Slows when in wide-open areas or when many enemies are present.
* Must switch to Software Rendering to view animated scenes and mission briefings.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
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|cputype          = AMD Athlon 64 X2 Dual Core 6000+ 3.00 GHz
|cputype          = AMD Athlon 64 X2 Dual Core 6000+ 3.00 GHz
|gputype          = Nvidia GeForce 8500 GT 512 MB
|gputype          = Nvidia GeForce 8500 GT 512 MB
|pccomment        = Must switch to Software Rendering to view animated scenes and mission briefings.
|pccomment        = Full speed may be possible with better CPU/GPU/RAM.
}}
}}

Revision as of 14:32, 30 September 2011

Mobile Suit Gundam: Journey to Jaburo
Region NTSC-U:
Serial numbers: SLUS 20175
Release date: August 6, 2001
CRCs: 0x88CA8484
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: December 21, 2000
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Bandai
Wikipedia: Link
Game description: GameFAQ link

Test configuration on Windows:

PCSX2 version: 0.9.9.4918
Graphics by GSdx (MSVC 16.00, SSE2): r4915 0.1.16
Sound by SPU2-X: r4872 2.0.0

Comments:

  • Slows when in wide-open areas or when many enemies are present.
  • Must switch to Software Rendering to view animated scenes and mission briefings.


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: AMD Athlon 64 X2 Dual Core 6000+ 3.00 GHz
GPU: Nvidia GeForce 8500 GT 512 MB

Comments: Full speed may be possible with better CPU/GPU/RAM.