Midnight Club 3: DUB Edition Remix: Difference between revisions

Updated config
(improvement to config)
(Updated config)
Line 104: Line 104:
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=BIOS: USA v02.30 - '''Audio latency has a huge impact on input lag / graphics issues''', for me best setup was XAudio2, ASync Mix and 28ms latency. DirectX config is more prone to glitchy lighting. Game plays 99% with new revisions to OpenGL Hardware renderer. Enabled 8 Bit Textures, Partial CRC, HW Hacks. All Speed Hacks on but no change to EE (seems to encourage lighting glitch again). Running with Frame Limiter ON, internal V-SYNC OFF, Adaptive V-Sync set in Nvidia Control Panel; gave the smoothest gameplay after ''many'' tests with other configs. 60FPS & next to no slowdowns. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unsure on result of this but have seen advised for this title. **Nvidia driver 436.02 allows Low Latency Mode - this also reduces input lag.
|Comments=BIOS: USA v02.30 - Has taken a LOT of work to get near flawless (for me at least) *Intel/Nvidia rig -- '''Audio latency has a huge impact on input lag / graphic issues''' -- Installed ASIO4ALL for more efficent audio -- SPU2 @ Linear, Effects Disabled, DirectSound + 5 Output buffers, 3ms main latency (DirectSound over-rides?), Sync Mode = None * Vsync handled sync, all other settings affected performance. GSdx -- OpenGL Hardware renderer, Enabled 8 Bit Textures, Large Framebuffer, 6x Res, 16x AF, Partial CRC, Accurate Date Off, Med Blending, HW Hacks Enabled. Emulation -- All Speed Hacks, Cyclerate hacks disabled. Vsync set to Standard. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unknown result but have seen advised for this title. *Nvidia driver 436.02 allows Low Latency Mode, also reduces input lag
|Tester=cZr
|Tester=cZr
}}
}}
ninja
7

edits