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(Changed graphical issues in hardware mode to Fixed.) |
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|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = March 17, 2006<br />December 19, 2012 <small>(PS2 Classics)</small> | |releasedatePAL = March 17, 2006<br />December 19, 2012 <small>(PS2 Classics)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
Line 141: | Line 141: | ||
|Comments=The graphical glitches with headlights, longer line and some HUD elements ghosting can be fixed with enabling HW hacks and setting Half-screen Fix to Force-Enabled. No glitches found running at 2160p 4K. | |Comments=The graphical glitches with headlights, longer line and some HUD elements ghosting can be fixed with enabling HW hacks and setting Half-screen Fix to Force-Enabled. No glitches found running at 2160p 4K. | ||
|Tester=theOG123 | |Tester=theOG123 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM | |||
|GPU=Intel(R) HD Graphics 520 | |||
|Revision= | |||
*v1.7.0 - dev-138-gd1af8cd80 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 3 | |||
* Other hacks : | |||
** INTC: Checked | |||
** LOOP: Checked | |||
* VU hacks: | |||
** mVU: Checked | |||
** mtVU: Checked | |||
</spoiler> | |||
|Graphics= | |||
GSDX32-SSE4 | |||
*v1.7.0 138 | |||
<spoiler show="Settings" hide="Hide"> | |||
*Interlacing : None | |||
*Texture Filtering : Nearest | |||
* Renderer: Direct3Dx11 (Hardware) | |||
** 8-Bits : Checked | |||
** Resolution : Native | |||
** Anisotropic Filtering and Mipmapping : OFF | |||
** CRC : Aggressive | |||
** DATE and Blending : OFF | |||
** HW HACKS | |||
*** Depth : ENABLE | |||
*** Safe Features : ENABLE | |||
*** Texture Invalidation : ENABLE | |||
*** SkipDraw Range: 1~10 | |||
* Renderer: Direct3Dx11 (Software) | |||
** Rendering Threads: 2 | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments= Optimization over Graphics, Playing on a Low end notebook (Hardware/Software) see Notes . Cut-Scenes and Gameplay in gerenal are capped at 50 FPs(PAL) with a sightly frame rate drop from time to time depending on the vfx showing (Too many lights/cars) on the screen cause it to drop fps. Songs are playing fine during races. | |||
**Note** | |||
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus; | |||
Hardware seems better than software , but since too many visuals are disabled, it looks pixelated. | |||
if you need to change any configuration during a race, pause the game, otherwise it might crash; | |||
Also, MTVU makes ALOT of difference, without it the game lags badly. Works fine even if you don't have 3+cores - tested version *v1.7 138 | |||
- out/2020 | |||
|Tester=Catlovus20 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{Issue | {{Issue | ||
|IssueName=Graphic bugs in Hardware renderers | |IssueName=Graphic bugs in Hardware renderers | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=While using any of the Hardware renderers, there will be a line visible that changes (gets larger) depending on the driving speed. This happens in both Direct3D and OpenGL Hardware renderers. | |Description=While using any of the Hardware renderers, there will be a line visible that changes (gets larger) depending on the driving speed. This happens in both Direct3D and OpenGL Hardware renderers. |