Midnight Club 3: DUB Edition Remix: Difference between revisions

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(Changed graphical issues in hardware mode to Fixed.)
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = March 17, 2006<br />December 19, 2012 <small>(PS2 Classics)</small>
|releasedatePAL    = March 17, 2006<br />December 19, 2012 <small>(PS2 Classics)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Comments=The graphical glitches with headlights, longer line and some HUD elements ghosting can be fixed with enabling HW hacks and setting Half-screen Fix to Force-Enabled. No glitches found running at 2160p 4K.
|Comments=The graphical glitches with headlights, longer line and some HUD elements ghosting can be fixed with enabling HW hacks and setting Half-screen Fix to Force-Enabled. No glitches found running at 2160p 4K.
|Tester=theOG123
|Tester=theOG123
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 x64
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM
|GPU=Intel(R) HD Graphics 520
|Revision=
*v1.7.0 - dev-138-gd1af8cd80
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 3
* Other hacks :
** INTC: Checked
** LOOP: Checked
* VU hacks:
** mVU: Checked
** mtVU: Checked
</spoiler>
|Graphics=
GSDX32-SSE4
*v1.7.0 138
<spoiler show="Settings" hide="Hide">
*Interlacing : None
*Texture Filtering : Nearest
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC : Aggressive
** DATE and Blending : OFF
** HW HACKS
*** Depth : ENABLE
*** Safe Features : ENABLE
*** Texture Invalidation : ENABLE
*** SkipDraw Range: 1~10
* Renderer: Direct3Dx11 (Software)
** Rendering Threads: 2
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments= Optimization over Graphics, Playing on a Low end notebook (Hardware/Software) see Notes .  Cut-Scenes and Gameplay in gerenal are capped at 50 FPs(PAL) with a sightly frame rate drop from time to time depending on the vfx showing (Too many lights/cars) on the screen cause it to drop fps. Songs are playing fine during races.
**Note**
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus;
Hardware seems better than software , but since too many visuals are disabled, it looks pixelated.
if you need to change any configuration during a race, pause the game, otherwise it might crash;
Also, MTVU makes ALOT of difference, without it the game lags badly. Works fine even if you don't have 3+cores - tested version *v1.7 138
- out/2020
|Tester=Catlovus20
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Graphic bugs in Hardware renderers
|IssueName=Graphic bugs in Hardware renderers
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=While using any of the Hardware renderers, there will be a line visible that changes (gets larger) depending on the driving speed. This happens in both Direct3D and OpenGL Hardware renderers.
|Description=While using any of the Hardware renderers, there will be a line visible that changes (gets larger) depending on the driving speed. This happens in both Direct3D and OpenGL Hardware renderers.
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