Midnight Club 3: DUB Edition Remix: Difference between revisions

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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = March 17, 2006<br />December 19, 2012 <small>(PS2 Classics)</small>
|releasedatePAL    = March 17, 2006<br />December 19, 2012 <small>(PS2 Classics)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=BIOS: USA v02.30 - DirectX config still produces known error with glitchy lighting. Game plays 99% with new revisions to OpenGL Hardware renderer. Enabled 8 Bit Textures, Partial CRC, HW Hacks. All Speed Hacks on but no change to EE (seems to encourage lighting glitch again). Running with Frame Limiter off + Adaptive V-Sync set in Nvidia Control Panel; gave the smoothest gameplay after ''many'' tests with other configs. Managing 60FPS & next to no slowdowns. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unsure on result of this but have seen advised for this title. **Nvidia driver 436.02 allows Low Latency Mode - this hugely reduces input lag.
|Comments=BIOS: USA v02.30 - Has been a slog to get this to work near flawless...(for me at least) -- Audio latency has a huge impact on input lag / graphic issues -- Installed ASIO4ALL for more efficent audio -- SPU2 @ Linear, Effects Disabled, DirectSound + 5 Output buffers, 3ms main latency (DirectSound over-rides?), Sync Mode = None ** Vsync handled audio sync, all other settings affected performance. GSdx -- OpenGL Hardware renderer, Enabled 8 Bit Textures, Large Framebuffer, 6x Res, 16x AF, Partial CRC, Accurate Date Off, Med Blending, HW Hacks Enabled. Emulation -- All Speed Hacks, Cyclerate hacks disabled. Vsync set to Standard. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unknown result but have seen advised for this title. *Nvidia driver 436.02 allows Low Latency Mode, also reduces input lag
|Tester=cZr
|Tester=cZr
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel Core i5-8600K @ 3.60 GHz
|GPU=EVGA NVIDIA GeForce GTX 1060 @ 6 GB
|Revision=1.5.0-dev-3214
|Graphics=GSdx 1.1.0 AVX2
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments= Game runs perfectly but has graphical artifacts that grow as you play. Doesn't hinder performance, it's just a nuisance.
|Tester=ninesixworm
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=Intel i5-4690k @ 4.50 GHz
|GPU=Nvidia GTX 970 4GB
|Revision=v1.5.0-dev-3401
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** MTVU On
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL(Hardware)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=The graphical glitches with headlights, longer line and some HUD elements ghosting can be fixed with enabling HW hacks and setting Half-screen Fix to Force-Enabled. No glitches found running at 2160p 4K.
|Tester=theOG123
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 x64
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM
|GPU=Intel(R) HD Graphics 520
|Revision=
*v1.7.0 - dev-138-gd1af8cd80
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 3
* Other hacks :
** INTC: Checked
** LOOP: Checked
* VU hacks:
** mVU: Checked
** mtVU: Checked
</spoiler>
|Graphics=
GSDX32-SSE4
*v1.7.0 138
<spoiler show="Settings" hide="Hide">
*Interlacing : None
*Texture Filtering : Nearest
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC : Aggressive
** DATE and Blending : OFF
** HW HACKS
*** Depth : ENABLE
*** Safe Features : ENABLE
*** Texture Invalidation : ENABLE
*** SkipDraw Range: 1~10
* Renderer: Direct3Dx11 (Software)
** Rendering Threads: 2
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments= Optimization over Graphics, Playing on a Low end notebook (Hardware/Software) see Notes .  Cut-Scenes and Gameplay in gerenal are capped at 50 FPs(PAL) with a sightly frame rate drop from time to time depending on the vfx showing (Too many lights/cars) on the screen cause it to drop fps. Songs are playing fine during races.
**Note**
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus;
Hardware seems better than software , but since too many visuals are disabled, it looks pixelated.
if you need to change any configuration during a race, pause the game, otherwise it might crash;
Also, MTVU makes ALOT of difference, without it the game lags badly. Works fine even if you don't have 3+cores - tested version *v1.7 138
- out/2020
|Tester=Catlovus20
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=0
|IssueLevel=0
|Description=While using any of the Hardware renderers, there will be a line visible that changes (gets larger) depending on the driving speed. This happens in both Direct3D and OpenGL Hardware renderers.
|Description=While using any of the Hardware renderers, there will be a line visible that changes (gets larger) depending on the driving speed. This happens in both Direct3D and OpenGL Hardware renderers.
|Workaround=Go to Config > Video (GS) > Plugin Settings > Switch to any of the Software renderers.
|Workaround=Graphical glitches with headlights, longer line and some HUD elements ghosting can be fixed with enabling HW hacks and setting Half-screen Fix to Force-Enabled.
}}
}}


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