Midnight Club 3: DUB Edition Remix: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 104: Line 104:
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=BIOS: USA v02.30 - Has been a slog to get this to work near flawless...(for me at least) -- '''Audio latency has a huge impact on input lag / graphic issues''' -- Installed ASIO4ALL for more efficent audio -- SPU2 @ Linear, Effects Disabled, DirectSound + 5 Output buffers, 3ms main latency (DirectSound over-rides?), Sync Mode = None * Vsync handled sync, all other settings affected performance. GSdx -- OpenGL Hardware renderer, Enabled 8 Bit Textures, Large Framebuffer, 6x Res, 16x AF, Partial CRC, Accurate Date Off, Med Blending, HW Hacks Enabled. Emulation -- All Speed Hacks, Cyclerate hacks disabled. Vsync set to Standard. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unknown result but have seen advised for this title. *Nvidia driver 436.02 allows Low Latency Mode, also reduces input lag
|Comments=BIOS: USA v02.30 - Has been a slog to get this to work near flawless...(for me at least) -- '''Audio latency has a huge impact on input lag / graphic issues''' -- Installed ASIO4ALL for more efficent audio -- SPU2 @ Linear, Effects Disabled, DirectSound + 5 Output buffers, 3ms main latency (DirectSound over-rides?), Sync Mode = None ** Vsync handled audio sync, all other settings affected performance. GSdx -- OpenGL Hardware renderer, Enabled 8 Bit Textures, Large Framebuffer, 6x Res, 16x AF, Partial CRC, Accurate Date Off, Med Blending, HW Hacks Enabled. Emulation -- All Speed Hacks, Cyclerate hacks disabled. Vsync set to Standard. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unknown result but have seen advised for this title. *Nvidia driver 436.02 allows Low Latency Mode, also reduces input lag
|Tester=cZr
|Tester=cZr
}}
}}

Revision as of 16:47, 30 August 2019

Midnight Club 3: DUB Edition Remix

Game general and emulation properties:
ESRB rating: E10+ (Mild Language, Mild Violence)
PEGI rating: 12+
OFLC rating: G
Widescreen patch available
Supports up to two local players
Supported up to eight LAN/online players
Languages supported:
English: SLES-53717 & SLUS-21355 & SLUS-21355GH
German: SLES-53717
French: SLES-53717
Spanish: SLES-53717
Italian: SLES-53717
Region NTSC-U:
Serial numbers: SLUS-21355GH (Greatest Hits)
SLUS-21355
Release date: March 13, 2006 (Greatest Hits)
December 19, 2012 (PS2 Classics)
CRCs: 60A42FF5
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53717
Release date: March 17, 2006
December 19, 2012 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Rockstar San Diego
Publisher(s): Rockstar Games (US, EU), SCEA (US)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic85/100
Game description: The Midnight Club is back and bigger than ever. Take on street racing's toughest competitors as you tear through the living city sprawls of Detroit, San Diego, Atlanta and now Tokyo at breakneck speeds. Personalize the huge assortments of all new additional rides with the latest rims, kits and upgrades hot off the street. Midnight Club 3: DUB Edition Remix is the definitive urban racing experience, giving you the ultimate freedom to choose your own route to the finish line.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD FX-8350 Eight-Core @ 4.013 GHz
  • NVIDIA GeForce GTX 670 FTW+ @ 4 GB (x2, SLI))
1.0.0 (r5350) GSdx 0.1.16 (r5334)
  • SPU2-X 2.0.0 (r5324)
  • LilyPad 0.11.0 (r5282)
BIOS: USA v02.00, HACKS: MTVU, Minor lag in videos (sound offset), To be fair ran just fine except for loading screen/video lag and sound offset. I'm also creating a backup, so that may be part of it. Sikotik13
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5492) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows
  • Intel Core i5 @ 3.00 GHz
  • NVIDIA GeForce 210 @ 512 MB
1.2.1 GSdx (5875)
  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0 (r5822)
EE/VU Rounding: Chop/Zero, Game at steady 40-60 FPS, 60 FPS in menus and paused and 40-55 during racing, steady 40-45 in the garage., Some graphical errors, such as the letters being invisible on the profile creation screen and graphical mish-mash appearing if you turn the things in the garage too fast.
NTSC-U Windows 10 1903 x64
  • Intel i7-4790 @ 3.6 GHz
  • Nvidia GTX 970 4GB
1.5.0-dev-3265 GSdx 1.1.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA v02.30 - Has been a slog to get this to work near flawless...(for me at least) -- Audio latency has a huge impact on input lag / graphic issues -- Installed ASIO4ALL for more efficent audio -- SPU2 @ Linear, Effects Disabled, DirectSound + 5 Output buffers, 3ms main latency (DirectSound over-rides?), Sync Mode = None •• Vsync handled audio sync, all other settings affected performance. GSdx -- OpenGL Hardware renderer, Enabled 8 Bit Textures, Large Framebuffer, 6x Res, 16x AF, Partial CRC, Accurate Date Off, Med Blending, HW Hacks Enabled. Emulation -- All Speed Hacks, Cyclerate hacks disabled. Vsync set to Standard. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unknown result but have seen advised for this title. •Nvidia driver 436.02 allows Low Latency Mode, also reduces input lag cZr


Trivia


Known Issues

Graphic bugs in Hardware renderers

  • Status: Active
  • Type: Minor
  • Description: While using any of the Hardware renderers, there will be a line visible that changes (gets larger) depending on the driving speed. This happens in both Direct3D and OpenGL Hardware renderers.
  • Workaround: Go to Config > Video (GS) > Plugin Settings > Switch to any of the Software renderers.


Public compatibility forum links