Difference between revisions of "Midnight Club 3: DUB Edition Remix"

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|Status=2
 
|Region=NTSC-U
 
|OS=Windows 10 1903 x64
 
|CPU=Intel i7-4790 @ 3.6 GHz
 
|GPU=Nvidia GTX 970 4GB
 
|Revision=1.5.0-dev-3265
 
|Graphics=GSdx 1.1.0
 
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* SPU2-X 2.0.0
 
* LilyPad 0.12.1
 
|Comments=BIOS: USA v02.30 - DirectX config still produces known error with glitchy lighting. Game plays 99% with new revisions to OpenGL Hardware renderer. Enabled 8 Bit Textures, Partial CRC, HW Hacks. All Speed Hacks on but no change to EE (seems to encourage lighting glitch again). Running with Frame Limiter off + Adaptive V-Sync set in Nvidia Control Panel; gave the smoothest gameplay after ''many'' tests with other configs. Managing 60FPS & next to no slowdowns. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unsure on result of this but have seen advised for this title. **Nvidia driver 436.02 allows Low Latency Mode - this hugely reduces input lag.
 
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|Comments=EE/VU Rounding: Chop/Zero, Game at steady 40-60 FPS, 60 FPS in menus and paused and 40-55 during racing, steady 40-45 in the garage., Some graphical errors, such as the letters being invisible on the profile creation screen and graphical mish-mash appearing if you turn the things in the garage too fast.
 
|Comments=EE/VU Rounding: Chop/Zero, Game at steady 40-60 FPS, 60 FPS in menus and paused and 40-55 during racing, steady 40-45 in the garage., Some graphical errors, such as the letters being invisible on the profile creation screen and graphical mish-mash appearing if you turn the things in the garage too fast.
 
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|Status=2
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|Region=NTSC-U
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|OS=Windows 10 1903 x64
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|CPU=Intel i7-4790 @ 3.6 GHz
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|GPU=Nvidia GTX 970 4GB
 +
|Revision=1.5.0-dev-3265
 +
|Graphics=GSdx 1.1.0
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* LilyPad 0.12.1
 +
|Comments=BIOS: USA v02.30 - DirectX config still produces known error with glitchy lighting. Game plays 99% with new revisions to OpenGL Hardware renderer. Enabled 8 Bit Textures, Partial CRC, HW Hacks. All Speed Hacks on but no change to EE (seems to encourage lighting glitch again). Running with Frame Limiter off + Adaptive V-Sync set in Nvidia Control Panel; gave the smoothest gameplay after ''many'' tests with other configs. Managing 60FPS & next to no slowdowns. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unsure on result of this but have seen advised for this title. **Nvidia driver 436.02 allows Low Latency Mode - this hugely reduces input lag.
 +
|Tester=cZr
 
}}
 
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Revision as of 06:56, 25 August 2019

Midnight Club 3: DUB Edition Remix
MC3 DUB.jpg
Game general and emulation properties:
ESRB rating: E10+ (Mild Language, Mild Violence)
PEGI rating: 12+
OFLC rating: G
Widescreen patch available
Supports up to two local players
Supported up to eight LAN/online players
Languages supported:
English: SLES-53717 & SLUS-21355 & SLUS-21355GH
German: SLES-53717
French: SLES-53717
Spanish: SLES-53717
Italian: SLES-53717
Region NTSC-U:
Serial numbers: SLUS-21355GH (Greatest Hits)
SLUS-21355
Release date: March 13, 2006 (Greatest Hits)
December 19, 2012 (PS2 Classics)
CRCs: 60A42FF5
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53717
Release date: March 17, 2006
December 19, 2012 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Rockstar San Diego
Publisher(s): Rockstar Games (US, EU), SCEA (US)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic85/100
Game description: The Midnight Club is back and bigger than ever. Take on street racing's toughest competitors as you tear through the living city sprawls of Detroit, San Diego, Atlanta and now Tokyo at breakneck speeds. Personalize the huge assortments of all new additional rides with the latest rims, kits and upgrades hot off the street. Midnight Club 3: DUB Edition Remix is the definitive urban racing experience, giving you the ultimate freedom to choose your own route to the finish line.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD FX-8350 Eight-Core @ 4.013 GHz
  • NVIDIA GeForce GTX 670 FTW+ @ 4 GB (x2, SLI))
1.0.0 (r5350) GSdx 0.1.16 (r5334)
  • SPU2-X 2.0.0 (r5324)
  • LilyPad 0.11.0 (r5282)
BIOS: USA v02.00, HACKS: MTVU, Minor lag in videos (sound offset), To be fair ran just fine except for loading screen/video lag and sound offset. I'm also creating a backup, so that may be part of it. Sikotik13
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5492) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows
  • Intel Core i5 @ 3.00 GHz
  • NVIDIA GeForce 210 @ 512 MB
1.2.1 GSdx (5875)
  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0 (r5822)
EE/VU Rounding: Chop/Zero, Game at steady 40-60 FPS, 60 FPS in menus and paused and 40-55 during racing, steady 40-45 in the garage., Some graphical errors, such as the letters being invisible on the profile creation screen and graphical mish-mash appearing if you turn the things in the garage too fast.
NTSC-U Windows 10 1903 x64
  • Intel i7-4790 @ 3.6 GHz
  • Nvidia GTX 970 4GB
1.5.0-dev-3265 GSdx 1.1.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA v02.30 - DirectX config still produces known error with glitchy lighting. Game plays 99% with new revisions to OpenGL Hardware renderer. Enabled 8 Bit Textures, Partial CRC, HW Hacks. All Speed Hacks on but no change to EE (seems to encourage lighting glitch again). Running with Frame Limiter off + Adaptive V-Sync set in Nvidia Control Panel; gave the smoothest gameplay after many tests with other configs. Managing 60FPS & next to no slowdowns. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unsure on result of this but have seen advised for this title. ••Nvidia driver 436.02 allows Low Latency Mode - this hugely reduces input lag. cZr


Trivia


Known Issues

Graphic bugs in Hardware renderers

  • Status: Active
  • Type: Minor
  • Description: While using any of the Hardware renderers, there will be a line visible that changes (gets larger) depending on the driving speed. This happens in both Direct3D and OpenGL Hardware renderers.
  • Workaround: Go to Config > Video (GS) > Plugin Settings > Switch to any of the Software renderers.


Public compatibility forum links