Metal Gear Solid 3: Subsistence

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Metal Gear Solid 3: Subsistence
Metal gear 3 subsistence.jpg
Game general and emulation properties:
CERO rating: D
ESRB rating: M (Blood and Gore, Intense Violence, Language, Sexual Themes)
PEGI rating: 18+
OFLC rating: MA
GRB rating: 18
Widescreen patch available
CPU intensive game
Supported up to eight LAN/online players
Languages supported:
English: SLES-82042 & SLES-82043 & SLES-82050 & SLUS-21359 & SLUS-21243 & SLUS-21360
Japanese: SLPM-66220 & SLPM-66222 & SLPM-66221 & SLPM-66117 & VW305-J1 & SLPM-66119 & VW306-J1 & SLPM-66223 & W307-J1 & SLPM-66224 & SLPM-66118 & VW307-J1
German: SLES-82046 & SLES-82047 & SLES-82052
French: SLES-82042 & SLES-82043 & SLES-82050
Spanish: SLES-82048 & SLES-82049 & SLES-82053 & SLUS-21359 & SLUS-21243 & SLUS-21360
Italian: SLES-82044 & SLES-82045 & SLES-82051
Korean: SLKA-25353 & SLKA-25354 & SLKA-25355
Region NTSC-U:
Serial numbers: SLUS-21359 (Disc 1, Subsistence Disc)
SLUS-21243 (Disc 2, Persistence Disc)
SLUS-21360 (Disc 3, Existence Disc)
Release date: March 14, 2006
CRCs: 053D2239
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82042 (Disc 1, Subsistence Disc, France, UK, AU)
SLES-82043 (Disc 2, Persistence Disc, France, UK, AU)
SLES-82050 (Disc 3, Existence Disc, France, UK, AU)
SLES-82044 (Disc 1, Subsistence Disc, Italy)
SLES-82045 (Disc 2, Persistence Disc, Italy)
SLES-82051 (Disc 3, Existence Disc, Italy)
SLES-82046 (Disc 1, Subsistence Disc, Germany)
SLES-82047 (Disc 2, Persistence Disc, Germany)
SLES-82052 (Disc 3, Existence Disc, Germany)
SLES-82048 (Disc 1, Subsistence Disc, Spain)
SLES-82049 (Disc 2, Persistence Disc, Spain)
SLES-82053 (Disc 3, Existence Disc, Spain)
TLES-82043 (Online Beta Trial Disc v0.01)
Release date: October 6, 2006
October 13, 2006 (Australia)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66223 (Disc 1)
SLPM-66224 (Disc 2)
VW307-J1
SLPM-66220 (First Print Limited Edition, disc 1)
SLPM-66221 (First Print Limited Edition, disc 2)
SLPM-66222 (First Print Limited Edition, disc 3)
VW306-J1 (First Print Limited Edition)
SLPM-66117 (with Headset, disc 1)
SLPM-66118 (with Headset, disc 2)
SLPM-66119 (with Headset, disc 3)
VW305-J1 (with Headset)
SLKA-25353 (Limited Edition, Korea, Disc 1)
SLKA-25354 (Limited Edition, Korea, Disc 2)
SLKA-25355 (Limited Edition, Korea, Disc 3)
VW307-K1 (Limited Edition, Korea)
Release date: December 22, 2005
March 16, 2006 (Limited Edition, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Aspect
Publisher(s): Konami
Genre: Compilation, Action, Adventure
Wikipedia: Link
Game review links: Metacritic94/100
Game description: Metal Gear goes online for the first time in Metal Gear Solid 3 Subsistence! Players can battle or team up with up to 7 other friends for online dominance. Featuring different gameplay modes, new camera system, and robust online play, Subsistence is the game that gives players a brand new Metal Gear experience. Includes MGS3 Snake Eater and all new Online Modes, including Death Match, Team Death Match, Sneaking Mission, Capture Mission, and Rescue Mission. Third Person Camera system gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, Duel Mode, and new stages for Snake vs. Monkey mini-game.



Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
0.9.8 GSdx (r4600)
  • SPU2-X (r4600)
  • LilyPad (r4510)
Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game. Can't use high resolutions unless you have a very powerful graphics card. Machina
NTSC-U ?
  • Intel Core2 Duo E8400 @ 3.00 GHz
  • ATI Radeon HD 5670 @ 1 GB
0.9.8 (beta r4208) GSdx 0.1.16
  • P.E.Op.S 1.9.0
  • LilyPad 0.10.0
BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is. Joder666
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5492) GSdx SSE4 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
PAL Windows 7 x64
  • AMD Athlon II X2 240 @ 2.80 GHz
  • AMD Radeon HD 7770 @ 1 GB
1.2.1 (r5873) GSdx (r5875)
  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0
BIOS: Europe v2.00, Cutscenes run quite smooth but while ingame you need a strong CPU especially when you're using Software mode. Pyr0
NTSC-U Winows 10
  • Intel Core i7-3630QM @ 2.40 GHz
  • NVIDIA GeForce GT 635M @ 2 GB
1.3.1 (git r1461 g21857ec) GSdx SSE4
  • SPU2-X
  • LilyPad
Working Post-processing Lighting and Shadows Settings: Use the latest build at buildbot.orphis.net/pcsx2,

Emulation Settings: EE/IOP & VU = Chop/Zero & Extra + Preserve Sign, VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.), GSdx Video Settings: Renderer: OpenGL (Hardware), CRC Hack Level: Partial, Hardware Depth & Accurate Date checked, Blending Unit at least Basic, Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering

wwwyzzerdd
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
v1.5.0 (dev-2162 g8c37418e4)

Settings

GSdx 1.1.0 AVX2

Settings

  • SPU2-X 2.0.0
  • LilyPad 0.11.0 SCP (r5875)
BIOS: USA 2.30, Finally got my DS3 controller to work properly with this game. The game runs fine aside from the few known issues with graphics. Requires a powerful computer to run at full speed. I used Skipdraw 1 to deal with a massive drop in frame rates whenever 'Stealth Camouflage' was being used. Using Skipdraw 1 did not cause any further weird side-effects in the rest of the game. As mentioned, the DS3 controller is pretty much a must-have for this game. Using the SCPToolkit, the pressure sensitive buttons worked perfectly fine after some minor adjustments to the sensitivity itself in LilyPad's configuration page. (I set the Circle button to 0.600, because it was still a bit too sensitive and I ended up killing soldiers whom were taken in a chokehold. After setting it to 0.600 it worked perfect). Each controller has different calibration ranges for the buttons, so always check and see which sensitivity works best for your controller. Ryudo
NTSC-U Windows 10 x64
  • Intel Core i7-6600U @ 2.6 - 3.4 GHz
  • HD520 (built in, uses system ram, I have 16GB)
v1.5.0-dev-2413-g6bd5afea8-windows-x86

Settings

GSdx 11 (included)

Settings

  • SPU2-X 2.0.0
  • LilyPad 0.11.0 SCP (r5875)
BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). Skipdraw 1 and 2 worked pretty well. See my config info. fintip


Trivia

  • Original names: メタルギアソリッド3 サブシスタンス (SLPM-66220), 메탈기어 솔리드 3: 서브시스턴스 (SLKA-25353) & (SLKA-25354)
  • Metal Gear Solid 3: Subsistence is an expanded version of Metal Gear Solid 3: Snake Eater. New features include a new camera angle, online component (which was later released on the PS3 as Metal Gear Online).
  • Japanese and North American versions of Metal Gear Solid 3: Subsistence consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
  • Three discs of Metal Gear Solid 3: Subsistence contain: updated Metal Gear Solid 3: Snake Eater game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).


Known Issues

No post-processing

  • Status: Active
  • Type: Minor
  • Description: Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
  • Workaround: Use Software mode (Press F9)

Screen Artifacts in OpenGL (Hardware)

  • Status: Active
  • Type: Serious
  • Affected Game Versions: OpenGL
  • Description: Artifacts flicker across the screen in OpenGL.
  • Workaround: In Emulation Settings, under VU choose SuperVU Recompiler [legacy], Chop/Zero and Extra + Preserve Sign to reduce or remove the artifacts.

Incorrect Blending

  • Status: Fixed
  • Type: Minor
  • Description: There are various areas where the blending goes wrong. (Shadows look like dark patches, etc).
  • Workaround: Use OpenGL (Hardware Mode) in the latest stable build v1.4.0 and up.
    • Blending Unit Accuracy: Use Basic and above.
    • Software mode (F9) (Old method).


Gameplay Screenshots

Public compatibility forum links