Metal Gear Solid 3: Subsistence

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Metal Gear Solid 3: Subsistence

Game general and emulation properties:
CERO rating: D
ESRB rating: M (Blood and Gore, Intense Violence, Language, Sexual Themes)
PEGI rating: 18+
OFLC rating: MA
GRB rating: 18
CPU intensive game
Supported up to eight LAN/online players
Languages supported:
English: SLES-82042 & SLES-82043 & SLES-82050 & SLUS-21359 & SLUS-21243 & SLUS-21360
Japanese: SLPM-66220 & SLPM-66222 & SLPM-66221
German: SLES-82046 & SLES-82047 & SLES-82052
French: SLES-82042 & SLES-82043 & SLES-82050
Spanish: SLES-82048 & SLES-82049 & SLES-82053 & SLUS-21359 & SLUS-21243 & SLUS-21360
Italian: SLES-82044 & SLES-82045 & SLES-82051
Region NTSC-U:
Serial numbers: SLUS-21359 (Disc 1, Subsistence Disc)
SLUS-21243 (Disc 2, Persistence Disc)
SLUS-21360 (Disc 3, Existence Disc)
Release date: March 14, 2006
CRCs: 053D2239
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82042 (Disc 1)
SLES-82043 (Disc 2)
SLES-82044 (Disc 1)
SLES-82045 (Disc 2)
SLES-82046 (Disc 1)
SLES-82047 (Disc 2)
SLES-82048 (Disc 1)
SLES-82049 (Disc 2)
SLES-82050 (Disc 1)
SLES-82051 (Disc 2)
SLES-82052 (Disc 1)
SLES-82053 (Disc 2)
Release date: October 6, 2006
October 13, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66223 (Disc 1)
SLPM-66224 (Disc 2)
SLPM-66220 (First Print Limited Edition)
SLPM-66221 (First Print Limited Edition)
SLPM-66222 (First Print Limited Edition)
SLPM-66117 (with Headset)
SLPM-66118 (with Headset)
SLPM-66119 (with Headset)
SLKA-25353 (Limited Edition)
SLKA-25354 (Limited Edition)
Release date: December 22, 2005
March 16, 2006 (Limited Edition)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Aspect
Publisher(s): Konami
Genre: Compilation, Action, Adventure
Game review links: Metacritic94/100
Game description: Metal Gear goes online for the first time in Metal Gear Solid 3 Subsistence! Players can battle or team up with up to 7 other friends for online dominance. Featuring different gameplay modes, new camera system, and robust online play, Subsistence is the game that gives players a brand new Metal Gear experience. Includes MGS3 Snake Eater and all new Online Modes, including Death Match, Team Death Match, Sneaking Mission, Capture Mission, and Rescue Mission. Third Person Camera system gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, Duel Mode, and new stages for Snake vs. Monkey mini-game.



Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.

•Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., •Can't use high resolutions unless you have a very powerful graphics card.

Machina
NTSC-U ?
  • Core2Duo E8400 3.0GHz
  • ATI HD5670 1GB
r4208 GSdx 0.1.16
  • P.E.Op.S 1.9.0
  • LilyPad 0.10.0
BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is. Joder666
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
PAL Windows 7 - 64bit
  • AMD Athlon II X2 240 @ 2.80 GHz
  • AMD Radeon HD 7770 1GB
1.2.1 r5873 GSdx r5875
  • SPU2-X r5830 2.0.0
  • LilyPad 0.11.0
BIOS: Europe v2.00
  • Cutscenes run quite smooth but while ingame you need a strong CPU especially when in software mode
  • see Known Issues
Pyr0
NTSC-U Winows 10
  • Intel Core i7 3630QM 2.40GHz
  • NVIDIA GeForce GT 635M 2GB
v1.3.1-1461-g21857ec GSdx32-SSE4
  • SPU2-X
  • Controls=LilyPad
Working Post-processing Lighting and Shadows Settings: Use the latest build at buildbot.orphis.net/pcsx2,

Emulation Settings: EE/IOP & VU = Chop/Zero & Extra + Preserve Sign, VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.), GSdx Video Settings: Renderer: OpenGL (Hardware), CRC Hack Level: Partial, Hardware Depth & Accurate Date checked, Blending Unit at least Basic, Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering

wwwyzzerdd


Trivia

  • Original names: メタルギアソリッド3 サブシスタンス (SLPM-66220)



Known Issues

No post-processing

  • Status: Active
  • Type: Serious
  • Description: Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
  • Workaround: Use OpenGL (Hardware Mode) in Builds v1.3.1 2015-11-15 and up. New blending option was added.
    • Blending Unit Accuracy: Use Basic and above.
    • Software mode (F9) (Old method).

Screen Artifacts in OpenGL (Hardware)

  • Status: Fixed
  • Type: Serious
  • Description: Artifacts flicker across the screen in OpenGL.
  • Workaround: In Emulation Settings, under VU choose SuperVU Recompiler [legacy], Chop/Zero and Extra + Preserve Sign to reduce or remove the artifacts.
Public compatibility forum links