Metal Gear Solid 3: Subsistence
Developer(s): Konami
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Winows 10 |
|
v1.3.1-1461-g21857ec | GSdx32-SSE4 |
|
Working Post-processing Lighting and Shadows Settings:
• Use the latest build at http://buildbot.orphis.net/pcsx2 Emulation Settings • EE/IOP & VU = Chop/Zero & Extra + Preserve Sign • VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.) GSdx Video Settings • Renderer: OpenGL (Hardware) • CRC Hack Level: Partial • Hardware Depth & Accurate Date checked • Blending Unit at least Basic • Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering |
wwwyzzerdd |
NTSC-U | ? |
|
0.9.8 | GSdx r4600 |
|
Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.
•Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., •Can't use high resolutions unless you have a very powerful graphics card. |
Machina |
NTSC-U | ? |
|
r4208 | GSdx 0.1.16 |
|
BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is. | Joder666 |
NTSC-U | Windows |
|
1.1.0 r5492 | GSdx 5464 SSE41 |
|
Runs above full speed. | |
PAL | Windows 7 - 64bit |
|
1.2.1 r5873 | GSdx r5875 |
|
BIOS: Europe v2.00
|
Pyr0 |
Trivia
- Original names: メタルギアソリッド3 サブシスタンス (SLPM-66220)
Known Issues
No post-processing
- Status: Fixed
- Type: Serious
- Description: Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
- Workaround: Use OpenGL (Hardware Mode) in Builds v1.3.1 2015-11-15 and up. New blending option was added.
- Blending Unit Accuracy: Use Basic and above.
- Software mode (F9) (Old method).