Metal Gear Solid 3: Subsistence

Revision as of 18:10, 13 August 2014 by Ngng (talk | contribs)

Developer(s): Konami

Metal Gear Solid 3: Subsistence

Region NTSC-U:
Serial numbers: SLUS-21243/SLUS-21359
Release date: 03/24/06
CRCs: 053D2239
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82048/SLES-82049/SLES-82053
Release date: 10/06/06
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66223/SLPM-66224
Release date: 12/22/05
Windows Status: ?
Linux Status: ?
Mac Status: ?


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Core2Duo E8400 3.0GHz
  • ATI HD5670 1GB
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
BIOS: Japan 2.20, HACKS: Speed hack enable,

•Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. •Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., •Can't use high resolutions unless you have a very powerful graphics card.

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Known Issues

Post-processing missing

  • Status: Active
  • Type: Minor
  • Description: Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
  • Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.

Black Spots

  • Status: Active
  • Type: Minor
  • Description: Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
  • Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.